Very weird that a lot of people are still so hyped about WYS, I mean this is obviously a masterpiece
IKDev
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I'm not that sure if android only games are allowed, I think you should have a PC/Mac/Linux/Web port too, but I can't say anything 100% for sure. You should borrow your friend's or neighbor's PC/laptop during the jam, and return after the jam is over, or if you're under 18, ask your parents to borrow their PC/laptop
I'm planning on my game being fullscreen, and I'll use the Unity pixel camera to remove sub-pixel movement, but because the resolution 84x48 pixels can't be scaled to 1920x1080, is it a problem if there is a tiny bit of pixel distortion (like for example, 1 in-game pixel is 23 on screen, but another one is 22), or should I just make it be windowed 840x480 or 1680x960?
Very nice game, I had a lot of fun playing it! Pixel art was nice, and ambient sounds are pretty cool! Maybe some more SFX will make the experience even better. Fits the theme pretty good. One thing I would change:
When players are looking to one another maybe make it so only one can press the fuse button, because right now for me it is kinda confusing.
Good job!
Nice game, pretty interesting platformer. Its easy: Dani and Dream (but its kinda confusing to me, I think that Technoblade should be guy with the axe and a shield, and Dream as a parkour boi). I like those minimalistic graphics (yet some colors are oversaturated). Very cool audio too. Overall great job!
Very nice audio, graphics are ok. Idea is original (at least I didn't played any similar games), and it fits the theme well. In first few mins I had some problems understanding the game (mostly that I realized that I can move the camera by clicking these buttons on accident), but later I got hang of it. Good job!
BOOM = FUN. It is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO satisfying to see all these things blow up. Graphics are very nice (water shader is kinda fucked but still doesn't matter). Audio is very nice, but my ears blew up after being in the middle of the explosion. There is only one thing left to say: I NEED MORE!!!
Yes, you missed the invisible path. And I see you played hard :D! Behind the left crate is invisible way that you must go. In easy for some reason ground collision bugged and decided to stop working, so you or go perfectly straight, or go the invisible path. And a lil easter egg in the beginning of the hard level: there is a small yet visible path filled with spikes that leads you to invisible path, that if you go straight up, leads you right to the end.
You are right, visible timer would help. About visible indication of spikes in hard, hmmm, not too interested in doing that. It is supposed to be hard. If you beat the game click surprise button for a surprise >:)
Thanks for playing!
Yeah, ground just stopped working as intended, idk why, I checked the collision box. But there is hidden invisible way (which is only way in hard) behind the left crate. And at that part in easy you are at the first third, and in hard you are at the last fourth (I had to shorten it, else it would be probably impossible). Also thanks for playing and rating!
Yeah, I took a lazy approach of just recoloring one player. Also at that tiny way in first level in the easy difficulty ground collision decided to die, idk why, so or go perfectly in the center, or blow up the left crate and go the invisible way (thats the only way in hard, spikes block the way). But if you actually played hard, both spikes and turrets are invisible >:)
Btw thanks for the feedback!
Very very nice game. The idea is original, and really fun to play! Graphics are absolutely AMAZING! Music and sfx are very nice. Yet I was very bad at it. Nice idea of combining old-school rpg battle system and a modern card game. I really like how you used dices. I think difficulty curve is just right. 10/10