thank you! appreciated very much!
Ilias Iovis
Creator of
Recent community posts
Another question.
The last rule states "Submission must follow both Mörk Borg and CORP BORG 3rd party publisher licenses, which must be added as a separate page for each submission".
Does that mean that we can expect our submissions to be 3 A5 pages - 2 pages with the content and 1 page with the licenses?
Hey! here are a few more!
XENO BORG (aliens/helldivers style)
Mork Manual (more of a traditional fantasy world approach)
RED BORG (revolutionary working class setting)
Mork Zone (post apocalyptic/stalkeresque setting)
Mad Borg (another post apocalyptic setting but more of an urban style i guess?)
STAR BORG (star wars for MB)
Coming soon too:
Wasteland Degenerates (mad max-ian post apocalypse)
Berserkr (from the team that made Ronin, this is nordic fantasy)
Mork DOD (death metal chainsaw mork borg)
Animort (cartoony)
Hellpower (regular people vs super powered villains a la the boys)
Myths of Destiny
Just released and submitted to the Jam!
The Gods of Olympus have forsaken your ancestors. A cataclysmic flood drowned the land, leaving it twisted. Hades' gates stand open, spreading darkness. Ages passed until Pyrrha made a pact with Zeus: humans can reclaim Gaia. Casting stones behind her, she creates Hellens. Tasked with exploring and securing these reborn isles and imbued with powers of ancient myths, you are one of Hellens’ Guardians.
Play as animated sentient statues with powers from ancient Greek myths like Pegasus, Cyclops, Minotaur and more! You can find out more in the games page here: https://iliasiovis.itch.io/myths-of-destiny
Thank you to Fari RPGs for creating Songs and Sagas and hosting the Jam, and the community for the inspiration and motivation!
Hey everyone, I feel like I can share my WIP S&S hack now.
Titled "Myths of Destiny", it is a post-cataclysm ancient greek themed game, where the characters are statuesque guardians made of clay, stone and/or metal, imbued with powers of ancient greek mythical creatures. They'll have to explore and secure the post-flood realm that is being ripped apart by escaped souls from the underworld, transmuted by old and new deities from other regions.
It features classic ancient greek creatures like Medusa and Minotaur (in place of the Vanori) and also a new mechanic for Destiny points.
Still lots to do ahead, thinking of including a small sample bestiary and tables to generate monstrosities in order to convey the setting a bit better.
Hey! Nicely done, any chance on adding a print-friendly pdf?
Also game question. For uncertain action, you mention rolling 2d6 with 1 or 2 being a crit success and 5/6 being a fumble. Since there are no modifiers, getting a 1 is impossible and if a demon has e.g. 8 BP, a 5/6 that would be a success, is considered a failure? I am missing something? should the crit success be a 2 and a fumble a 12?