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ilikeovensalot

90
Posts
4
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A member registered May 09, 2020 · View creator page →

Creator of

Recent community posts

I came back to the game after the jam, and for some reason it looks like this (see screenshot), but very fun game regardless. 

Interesting concept! Great job getting the pathfinding to work in 48 hours!

Thank you for playing! I left a comment and rating on your game (it was amazing). 

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I really loved the undertale-esque menu music and how the chicken screams complement the background music, almost like vocals to a beautiful, twisted song. Amazing job!

Very underrated game, the animations were very high quality which made reading the telegraphs enjoyable. Well done!

The intro sequence was quite long but also very entertaining. Great job!

Very fun little game, would be nice to see some decoration on the sides in order to get a reference for the car's speed. Great job!

There was a lot of variety for a 48 hour game. Great job!

Very nice game, and pretty good physics for a scratch game. Great job!

Very nice car controls and game feel with the screenshake and effects. Was very fun when I figured out you were supposed to go to the end and be launched back. Great job!

Cute little game that plays pretty well. Good job!

Very good art, the game has a lot of potential. Because your game is grid based, you can look into pathfinding algorithms like A* and Dijkstra for the knight AI. Overall, great job!

Very polished game, the bullets feel good to control. Great job!

A nice concept for a puzzle game, would love to see it with more mechanics. Good job!

Very cool concept, would be very fun with time constraints and other mechanics to pressure the player to deal damage to the enemy quickly. Great job!

Very polished game, really enjoyed the screenshake and effects on squishing birds with the pipe. Great job!

Surprisingly original concept (first time seeing it this jam actually) with very good art. There's a decent amount of content and polish, especially for 8 hours. Amazing job!

Very funny sound effects, the gameplay was also pretty smooth. Great job!

Pretty interesting idea, it was difficult to select the enemies at first for some reason but once I figured that out it was fun. Good job!

Everything from the art style, sounds, and especially animations for eating grass and sucking in UFOs were absolutely hilarious. Amazing job!

Really amazing art not just for 48 hours but in general. I also really appreciate how you stuck to the theme (switching roles basically means reversing roles) and still have a very fun game. Great job!

Pretty impressive that you managed to make such a functional level editor within the time frame of the game! The player controller and visuals are also of similar high quality. Amazing job!

On seeing the description, I expected a much simpler game where you just clicked to make the level jump but was very pleasantly surprised. Controlling the elephant by moving the level actually felt pretty responsive and actually added movement that would not be possible in a standard dino run (different speed/height jumps). Great job!

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A very polished game for 48 hours, definitely did not expect a puzzle game at first but I was very engaged throughout. Amazing job!

Very polished gameplay, the screenshake and slowdown add a lot of juice to the game. Great job!

Fun concept, would be really fun with more mechanics like possibly being able to ram and kill the players. Good job!

Very cute game, it also requires precise inputs in order to avoid the obstacles. Good job!

Really cute little game, well done!

The game's art is UNBELIEVEABLE, especially for 48 hours. Great job!

Interesting concept that was very well polished and executed. Great job!

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Thank you for your feedback! The arrow actually does turns from grey to orange when the dash is ready. 

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Very clean execution and art style. Was really fun seeing the player going though the stages of grief. Great job!

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This is one of the best games I've seen this jam in terms of gameplay feel, polish, visuals, theme interpretation, etc, it's actually unbelievable. Phenomenal job!

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Fits the theme to a tee and has good art, especially for the boss, would be amazing if there was a clearer indicator/transition of swapping characters. Great job!

Very unique concept and great presentation. Well done!

I really like the theme of the bird/pyramid/obstacles, can't quite remember what part of history it's from, but good job nevertheless.

The idea was pretty fun in the jam game and has so much potential in a full game, really hope you guys continue development after. Great job!

Very cohesive and unique art style. The platformer controller was pretty smooth considering many of the lines I drew were pretty uneven. Amazing job!

The car feels very smooth to control and the visual feedback for squishing frogs is great. Well done!

Very polished gameplay and art. Amazing job!