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Untitled Goblin Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5573 | 1.871 | 2.000 |
Creativity | #5623 | 2.004 | 2.143 |
Overall | #5865 | 1.782 | 1.905 |
Enjoyment | #6086 | 1.470 | 1.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We Reversed the Roles of the goblin and knight. you play the game through the view of the "enemy"
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very good art, the game has a lot of potential. Because your game is grid based, you can look into pathfinding algorithms like A* and Dijkstra for the knight AI. Overall, great job!
i tried to do a* but it wasnt doing what i wanted
The goblin looks awfully smug lol! I like the concept, but the knight AI is really prone to getting stuck and the controls are a bit jank.
sorry about that ai i could not figure it out
All good! Its hard to do everything in 48h!
Interesting concept! Kind of hard to control tho, I wasn't aware which I controlled at first even!
To win is much easer, than to loose. Hm... It is genious, never thought about that! (Not sarcasm)
But really, how to loose this game?
I like how it says "you win" when you lose, as if you are playing as the game - and not playing the game
ya if the knight dies you lose and if the knight kills the enemy you win