Haha exactly.
ILL OMENS
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You're right, good point, I wasn't sure if people would want ot retain their best scores but it makes sense, if you were using it as a long-term practice tool! (The clearing of previous progress is intentional currently).
I'm planning to go back and add the other codes in, when I do I'll add persistence for the records too. Thanks for playing!
I think it's technically within the spirit of the jam - it's a chance for you to show your work off to the procjam community! You could always take Nikolaj's approach here, and renew it a bit this week, to celebrate the theme too https://itch.io/jam/procjam/topic/1094153/my-renewal-theme-is-renewing-my-2019-p...
Either way - I think it's okay!
Hey! I'm so glad you're enjoying Procjam and Seeds so much :)
1) Tips and advice: keep the rules very light, start a Discord, make it a positive space and don't rush to grow. If you make a nice community, people will come and join over time and a nice space will sell itself! If it's a longer term jam then this probably isn't an issue, but for procjam we try to avoid clashing with the big jams (mostly GGJ and Ludum Dare).
2) Absolutely, yeah, we've had some physical entries in the past. Please do submit it!
Hey Sarainia! I actually do this kind of thing during my day job as an AI researcher. I recently open-sourced a little Unity example of a system that generates very simple two-player games: https://github.com/possibilityspace/bluecap and I made a video to go along with it (although it's very long and includes a load of other, unrelated things you can skip:
We've had a few PROCJAM entries in the past that randomised rules too - there's one about using cards to influence the outcome of a battle between two AIs, I forget the name of it now though...
Hey! I was just going over Nothing Beside Remains, as I was referring back to it today for my 2019 procjam entry. This comment is super cool, and you picked up on so many interesting elements, I love the things you read into and expanded upon! I'm definitely going to refer back to this in future as evidence for how people can take a generative system and run with it. Thnak you so much for playing and responding!
Hey! I've been going back over this as I just made a follow-up experiment, and I wanted to tell you that I loved your comment. The track you linked is so atmospheric and rich, I really like it! Thanks so much for your kind words about Procjam - I really hope you continue to enjoy the community. I think they're really special people. Take care!
Hey Eelstork! This is your submission link: https://itch.io/jam/11493/add-game/515477?token=rfy7nUwJUOxtzeqemu48kwNUzM
Hey everyone!
Did you miss the official jam deadline on itch? Don't worry! PROCJAM accepts "late" submissions any time until PROCJAM 2020 starts, because some people spread their jam days out more, start early, finish late, and we want to let everyone submit!
Submitting after the jam closes is easy.
- First, create your itch.io page as normal and upload your jam entry.
- Then, send a link to your entry's itch.io page to me. The best way to do this is to @ me or DM me on Twitter (@mtrc). You can also leave a reply here, or message me on our Discord.
- Once I see your message, I'll create and send you a late submission link. You click the link and you're done!
I'm looking forward to seeing what everyone made!
Hey! There's some great replies here already, I thought I'd add just what my thoughts were when originally setting up this jam.
One of the big influences for PROCJAM was Sophie Houlden's Fishing Jam, way back when. The jam let you pick 7 days out of a month to work on a game, so it was time limited but flexible. I did my best ever jam work in that jam, because I picked weekend days and took my time to think in between.
When starting PROCJAM, one of the goals was to bring people from across generative software to make stuff in the same space, so people could see how other folks worked, what ideas and techniques they used, and get sharing and inspiring each other. The problem is, traditional game jams kind of exclude a lot of that. Fast crunching stops lots of people entering if they have jobs or kids or other stuff. And picking winners means people feel pressured to be the best, or discouraged from making messes and experimenting. PROCJAM is definitely a bit different from the big game jams. But actually, a lot of jams work like this now! It's increasingly popular.
Lots of people - myself included - will only work on something during the time limit this year. So you can definitely join in and do PROCJAM like that, it's kind of the standard way for many people. All we do is make sure you have the option to do something else if you need it.
I hope you take part in PROCJAM and enjoy it, either way :)
Thank you all for signing up to take part in this jam, and joining our community again for another week of fun. If you've not joined already, you can pop along to our Discord to find hundreds of other jammers, share ideas, get help and support, or just hang out!
This year is a smaller, leaner PROCJAM than usual, but the important parts are the same: the wonderful people, a fun November week of creating things, and a shared love of making things that make things. Another tradition is our annual optional theme, which we encourage you to ignore, and this year's is:
Heritage
We see heritage in generative software all the time, especially in games that tell stories and create world histories. How do those games really tell the stories of cultures and people? What aspects of heritage haven't we explored before? And what about our own real-world culture - where does procedural generation fit into that, can generative software be a part of how we understand, share and record the world around us? Maybe some of these questions are getting you thinking, or maybe they aren't and that's okay too. Heritage is part of the theming for the 2020 Foundations of Digital Games conference, and I've been thinking about it a lot lately - it seemed a nice theme to explore together this week.
Thank you all so much for being here, and making PROCJAM great. Please remember, our golden rules: finish late, reuse old work, get help from others, cut corners, take naps, do whatever it takes to make this event fun for you. Whatever you make this week, big or small, polished or rough, experimental or not - have fun.
PROCJAM is a community that mostly lives online, and often in spaces we don't control (like Twitter). However, for spaces like itch's community forums and our Discord, we do have rules that we expect you to abide by in order to keep the community safe and nice to be a part of. In addition to that, we've also added what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.
Code Of Conduct
We want to create a harassment-free online space where everyone can be creative and feel safe, regardless of gender identity, age, sexual orientation, disability, race, ethnicity, religion or technology choices. In particular, please refrain from:
- Making offensive comments or jokes related to any of the above topics. Be sensible - if we haven't included something above, please use your common sense. We may amend the list to clarify additional areas.
- Posting content (including screenshots of things you're making) that might disturb people, without an appropriate warning. e.g. If you're making a game with a lot of sexual imagery, that's fine! But please post warnings in subject titles, or link to content offsite instead of embedding it.
- Harassing or disrupting conversations or threads other people are having.
- Harassing users directly, including pressuring people for personal information.
Failure to comply with these rules will result in you being excluded from PROCJAM's discussion spaces.
If you are being harassed or suspect someone else is, you can contact any of the following team members:
- Michael Cook (@mtrc on Twitter)
- Jupiter Hadley (@jupiter_hadley on Twitter)
- Hectate on our Discord
- KaynSD on our Discord (also @KaynSD on Twitter)
- Stella Mazeika on our Discord (also @StellaMazeika on Twitter)
In addition to our Code of Conduct, we've also written what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.
Good Citizen Guide
PROCJAM is designed for everyone to find a creative groove and have fun, whether you're making your very first bit of generative software, or you're experimenting with your hundredth! If you're talking to other people in our community and want to know how to make PROCJAM a nicer place, we have a few recommendations. These aren't rules - just advice we have about making the most of our community.
+ Be respectful of other people's expertise. Lots of us have been trained to look down on people from other disciplines (like scientists who scoff at "liberal arts majors" or artists who laugh at programmers trying to be creative). PROCJAM is full of people from every discipline you can think of, so keep an open mind and try to learn from everyone!
+ Not everyone is here for criticism. It's great to discuss your work with other people and improve your skills, but everyone has different goals, and everyone is working at a different level of experience. Think twice before pointing out mistakes or improvements - consider asking people if they want advice before giving it.
+ If you want people to download and look at what you make, do the same to them! When the jam is over, make sure you try out other people's entries and leave a comment. It'll make them happy to know someone looked at what they made, and they'll probably click on your name to see what you've done too!
+ Share your work and knowledge. It's easy to feel like our work doesn't matter when we see top artists and programmers doing amazing things. But everyone's experiences and work are important, and generative software needs more people to write about it! Consider starting a blog about your PROCJAM experience, open-sourcing your code online, or submitting an article to Seeds in 2019 about what you did!
+ Amplify people on the margins. There are lots of people who are marginalised because of their gender, nationality, race or otherwise, as well as lots of people nervously trying to join this community for the first time (these are often the same people!) Share their work with others, celebrate their achievements and be kind and welcoming. Remember that many people are struggling with problems you can't easily see or understand.
+ Help out or mentor people if you can. Especially if you're established or experienced in one particular field or area, mentoring can have a huge effect on people's lives. Be careful - often the people most in need of help will have trouble asking for it. Consider posting on forums or Discord or Twitter with your details and what you can offer people. Even a little bit of guidance or feedback can go a long way.
We'll be adding to this guide in the future - let us know if you have any thoughts on what to add! Thanks to Emily Short for suggestions of extra points to add.
Don't forget - PROCJAM has a lot of free resources for you!
Over 2000 Creative Commmons 3D and 2D art assets.
Hours of talks about generative software spanning four years of PROCJAMs.
Community-authored tutorials available in English, Spanish and Arabic.
Post your favourite resources in this thread to help everyone find stuff to help them jam!
Here you go: https://itch.io/jam/7499/add-game/323260?token=dC63jocL18itBkAYiOPPMH0WcrY
Thanks for entering the jam!
Click this and it should work for you!
https://itch.io/jam/7499/add-game/25577?token=VfTFv1d50ihr0rJo4rKnQDHp7sg
This is a wonderful response, thank you so much! It gave me things to think about, but also nailed some of the things I wanted to achieve, which is incredible! Just to cover a few specifics:
Seeds: I actually did consider adding seeds to the game, and I think I might actually if I ever do an update. I was going to have the player type in how many days they walked, in which direction, etc. to act as the seed and enhance the feeling of discovering this place in the wilderness!
Chairs: [Spoilers] Yes! This is one of the quirks of a world. Your society thought the number 3 had a special significance, and one of the ways they demonstrated this belief was by always putting three legs on every chair. We may never know why...
Thank you so much for playing and being so thoughtful!
In addition to our Code of Conduct, we've also written what we're calling a Good Citizen Guide which isn't a set of rules but gives you some advice on how to be a better member of the PROCJAM community.
Good Citizen Guide
PROCJAM is designed for everyone to find a creative groove and have fun, whether you're making your very first bit of generative software, or you're experimenting with your hundredth! If you're talking to other people in our community and want to know how to make PROCJAM a nicer place, we have a few recommendations. These aren't rules - just advice we have about making the most of our community.
+ Be respectful of other people's expertise. Lots of us have been trained to look down on people from other disciplines (like scientists who scoff at "liberal arts majors" or artists who laugh at programmers trying to be creative). PROCJAM is full of people from every discipline you can think of, so keep an open mind and try to learn from everyone!
+ Not everyone is here for criticism. It's great to discuss your work with other people and improve your skills, but everyone has different goals, and everyone is working at a different level of experience. Think twice before pointing out mistakes or improvements - consider asking people if they want advice before giving it.
+ If you want people to download and look at what you make, do the same to them! When the jam is over, make sure you try out other people's entries and leave a comment. It'll make them happy to know someone looked at what they made, and they'll probably click on your name to see what you've done too!
+ Share your work and knowledge. It's easy to feel like our work doesn't matter when we see top artists and programmers doing amazing things. But everyone's experiences and work are important, and generative software needs more people to write about it! Consider starting a blog about your PROCJAM experience, open-sourcing your code online, or submitting an article to Seeds in 2019 about what you did!
+ Amplify people on the margins. There are lots of people who are marginalised because of their gender, nationality, race or otherwise, as well as lots of people nervously trying to join this community for the first time (these are often the same people!) Share their work with others, celebrate their achievements and be kind and welcoming. Remember that many people are struggling with problems you can't easily see or understand.
+ Help out or mentor people if you can. Especially if you're established or experienced in one particular field or area, mentoring can have a huge effect on people's lives. Be careful - often the people most in need of help will have trouble asking for it. Consider posting on forums or Discord or Twitter with your details and what you can offer people. Even a little bit of guidance or feedback can go a long way.
We'll be adding to this guide in the future - let us know if you have any thoughts on what to add! Thanks to Emily Short for suggestions of extra points to add.
Don't forget - PROCJAM has a lot of free resources for you!
Over 2000 Creative Commmons 3D and 2D art assets.
Hours of talks about generative software spanning four years of PROCJAMs.
Community-authored tutorials available in English, Spanish and Arabic.
We'll also be launching a Game Maker Starter Project later this year!
We also have a big list of links to tutorials elsewhere on the web, but I broke it and I haven't fixed it yet. Post your favourite resources in this thread to help everyone find stuff to help them jam!