Great! Good luck with the jam, can't wait to try the games that will come out! :D
illud
Creator of
Recent community posts
Hello! Nice to meet you! I've always been interested in games that can be played without relying on sight, so joining and collaborating on this jam would be great :D I love writing and designing little things (consider me a complete amateur), let me know if i can help you in some way! If you need to contact me directly , i have this Twitter profile here (even though i don't like the platform haha): https://twitter.com/illud_games?t=NrRb8SMKABe_G3HCMCdnog&s=09
"Portfolio": https://illud.itch.io/
Hello everyone, and thank you for your time! <3
During the Me, Myself and I Jam we made this little thing, a single-player tabletop rpg about hip hop, particularly inspired by De La Soul's music (an homage to their hit “Me Myself and I”).
The game is intended as an experimental tool to stimulate the urgency of writing, making rap accessible (without forcing technical aspects on the player) and putting the creation of poems/songs as the central mechanic of a narrative experience. Listening to songs is necessary in order to play, so you can consider it as an occasion to discover new music!
Also, it's designed to fit on a phone wallpaper: write your own rap lyrics and change the world through words!
Link to the game
Thank you for playing my game! <3 To reach one of the endings, you need to make the opacity of an image go up to 100%, covering the whole screen with it: the opacity depends on the distance from something, and you should keep pushing forward even if you don't see anything (the world has no borders)! If you find the photo of Dita Parlo, try to complete it to reach another ending!
PS: interacting with the lifebelt is just a way to go back to the surface ;)
Hi! Thank you for hosting this game jam, the theme is simply great! :)
In my case, I made a little experiment about an old film using some fragments of the movie itself, but "L'Atalante" is in the public domain already so it shouldn't be a problem, right? Sadly Vigo died the same year the film was distributed, that is 1934... Thank you in advance for the advice and the attention, hope you have a wonderful day :D
Hello! This game gave me an idea: imagine if your objective in the game was to keep the FPS from decreasing too much, then you would have to run through the level to lower the amount of objects on screen! I don't know if it's possible with the FPS extension of gdevelop, but you could try putting a condition that jumps to game over when the FPS are too low! Just a crazy idea, sorry and thank you for your attention! :D
I think that the game is very interesting in one player mode, 'cause the clever design lets you clear the levels even without having someone to play with... And that's a feature for me! This way you can play the game with a different approach: in two players mode you can walk around without worrying too much, while in single player you have to be careful and put your hands on the keyboard in certain ways in order to overcome the challenges. This reminds me of Zelda Triforce Heroes, where the one-player version of the game was harder than the multi, but still beatable! :D
I really really liked the idea of this game and i think there's a lot of possibilities for you to expand the concept: imagine if the giant could interact with the world of the character below (for example destroying pieces of levels or buildings, opening new routes, ...). The theme of unintentional damage caused by the titan would also be great for a story (something in between Jettomero and Doshin the Giant) :D