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ILLUSIONARY Games

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A member registered Dec 06, 2020 · View creator page →

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I know that the game isn’t very polished and not great as it was made for a game jam in less than 24 hours, yet still the game is for the most part playable. I can’t do anything against the crash you first experienced as that’s out of my capabilities. The game is already configured to be able to run on all machines. The problem you were experiencing with insane lag is also a known problem which I’ve actually written a small post about how to fix if you are interested. https://www.speedrun.com/Turkey_Hunters/guides/z5mu3

Ensuring a smooth experience with high fps.

In some cases on either old hardware or high resolution screens, you may experience lag even if your computer is great and able to run other AAA games fine without problem. This does not have anything to do with the processing power of your computer, as most older computers can also play the game fine, but it is likely instead due to the fact that the game does not automatically configure the resolution based on your monitor as I was out of time. To fix this, please enter settings on your device, then find a section named ‘Display’, most likely located in the sidebar. Here, make sure to lower the resolution while still keeping it at a similar aspect ratio. This means if you have a 4K monitor and your PC is struggling to handle the game, try lowering it to 1920 by 1080.

During this, I am almost confident you will be able to run the game at a solid 60 fps. This is a known problem, yet I wasn’t able to fix it as I ran out of time and I don’t plan to update it in the near future as I am working on other, higher quality games.

The current speedrunning record goes to my friend placing an impressive time at just around 25 seconds!

I’m looking forward to seeing if you can beat it!

It's really cool, but I don't know if this is actually ai or just a set of premade images corresponding to the theme, because when I draw something completely else, than what is being said, the ai would draw exactly what was being said, while I drew something else.

Fun game, but very buggy. I found that if you drag the mouse fast enough, it will just pass through walls like nothing making the game beatable in seconds. I also noticed that by doing so, the character sometimes escaped the whole map, making the game impossible!

I kept on getting stuck on almost every level, regardless it's quite good!

Thank you very much! I appreciate the feedback and I am for sure going to join future game jams.

Thanks, I see why space could be better

I know it would feel natural, but I wanted to make it so everything inverts, the colors, the gravity, the controls. For it to be a bit harder.

This game was fun, but so hard!

Very fun to play, I loved the mechanics, the game was a lot like my entri though, but we couldn't know that we had the same ideas for the most part. I would recommend that you enable 2d pixel under Import tab, preset to fix low quality of your sprites. Nice job!

I don't really understand you, I made the controls inverted when on the ceiling, so if I pressed Left it would go right on the ceiling.

I did invert the movement on the ceiling. What do you mean it's not inverted?

I did notice the moving platforms not working properly, as a new game developer with godot, I don’t know how to fix those issues.

I joined the Godot Wild Jam, and just a day before the deadline, I finished it. The theme was INVERSION, and I got the idea of having a power to invert gravity with a keybinding.


Please check my project out and give me feedback, it is my first game!

https://glubkerdev.itch.io/inverted