The web build has terrible performance on Microsoft edge and universally the collisions don't work on web builds so just use the windows build.
imakefunstuff
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A member registered Jul 08, 2022 · View creator page →
Creator of
play as a scale and scale up to Sierra's summit
Platformer
You fix arcade machines by swaping roles of objects
Puzzle
Play in browser
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Scale Scales Sierra's Summit (SSSS) jam comments · Replied to Koldwen in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Posted in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Replied to pihaizer in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Replied to RebrandedMeep in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Replied to Buttercream Dream in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Replied to Koldwen in Scale Scales Sierra's Summit (SSSS) jam comments
Scale Scales Sierra's Summit (SSSS) jam comments · Replied to RebrandedMeep in Scale Scales Sierra's Summit (SSSS) jam comments
Hello, no my game is not made in unity but Godot. This issue is fixed as I took the time to export 3 variations of my game with different export settings before the jam started. I would still advice to download the game if the performance is bad and the likelihood of bad performance is high given my game uses a hi-res art style. I optimized it best I can, however if performance is still bad expect up to a 2100percent increase of performance if you use the windows build(given you have a graphics card)
Scale Scales Sierra's Summit (SSSS) jam comments · Posted in Scale Scales Sierra's Summit (SSSS) jam comments
Ordinary Arcade Mechanic jam comments · Replied to Smithy Games in Ordinary Arcade Mechanic jam comments
Stretchy Square Adventure jam comments · Replied to sleepstorm in Stretchy Square Adventure jam comments
Stretchy Square Adventure jam comments · Replied to sleepstorm in Stretchy Square Adventure jam comments
Stretchy Square Adventure jam comments · Replied to sleepstorm in Stretchy Square Adventure jam comments
im gonna make a puzzel platformer in godot 4 my idea mechanics are:
- A spike that destroys squares: This could be a hazard that the player has to avoid or use strategically. For example, the player could use a square to block a spike and create a safe path, or use a spike to destroy a square that is blocking the way.
- A button that triggers other objects when a square is put on it: This could be a puzzle element that the player has to use to activate or deactivate other objects. For example, the player could use a square to press a button that opens a door, or use a button to change the gravity of the level.
- A door: This could be an obstacle that the player has to open or close using squares or buttons. For example, the player could use a square to hold a door open, or use a button to unlock a door.
- A non-place zone: This could be an area where the player cannot spawn squares or where squares disappear. This could create a challenge for the player to find alternative ways to solve puzzles or reach places. For example, the player could use momentum or timing to cross a non-place zone, or use other objects to help them.
- Different types of squares: This could be a way to add variety and complexity to the game. For example, the player could have different types of squares with different properties, such as color, size, weight, or function. The player could use these squares in different ways to interact with the environment or other objects. For example, the player could use a red square to activate a red switch, or use a big square to block a big gap.
obviously im gonna have to remove some to hit the jam deadline and I'll make 3 to 10 levels