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Bharathi Kannan

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A member registered May 09, 2024 · View creator page →

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Hey everyone!

I just released my first commercial game, Mousy Mousy, and it’s free! It’s a survival roguelike inspired by Vampire Survivors, where you play as a brave mouse battling waves of enemies, collecting cheese, and upgrading your abilities.

I started my game dev journey after being laid off and learned the basics through a Udemy course. I mixed in some of my own mechanics and art style for this game. I’d love your feedback, and if you enjoy the game, feel free to donate to help me create more games.

Check it out here: https://imperfectgames.itch.io/mousy-mousy

Thanks for the support!

Mousy Mousy is my first commercial game, created after being laid off during the 2024 wave. In this fast-paced survival roguelike inspired by Vampire Survivors, you play as a brave mouse battling quirky enemies, collecting cheese, and unlocking upgrades like cherry projectiles and movement boosts. It’s a small but exciting game, filled with charming pixel art and fun gameplay. Born from a challenging time, Mousy Mousy is a passion project I hope you’ll enjoy!

Download here : Mousy Mousy

https://youtu.be/Rlkm-pWdSyM?si=G1xzZJbnKmzDlbsz

🎮 "Mousy Mousy" - A 2D Survival Roguelike Coming Soon! 🐭

I’m excited to announce the upcoming release of Mousy Mousy, my very first commercial game, launching on Tuesday, 24 September 2024! 🎉

What’s Mousy Mousy? Inspired by the hit game Vampire SurvivorsMousy Mousy is a fast-paced 2D survival roguelike where you, as a courageous little mouse, must battle waves of quirky enemies while collecting powerful upgrades and unlocking new abilities to survive! Developed with Godot, this project has been a personal challenge and a fun learning experience for me as I’m new to game design.

What to expect: 🐭 Intense survival action 🍕 Collect quirky food items and unlock special powers 🎨 Unique pixel art style ⚔️ Endless waves of enemies with challenging variations 🛠️ Upgrade and evolve your abilities to become the ultimate survivor

After two months of hard work, Mousy Mousy is almost ready, and I’m thrilled to share it with you all! I truly hope you'll enjoy playing it as much as I enjoyed making it. Your support means the world to me, and I’m eager to hear your feedback. 😊

Follow me on itch.io to stay updated and be the first to play when the game launches on 24 September 2024! 🎮 https://imperfectgames.itch.io/

Hey fellow game developers!

I'm a 3D artist & Developer,  I'm here to help bring your game ideas to life with custom 3D assets. Whether you need environment pieces, characters, props, or anything else, I'd love to hear what you're looking for.

If you have any specific assets in mind, feel free to drop your ideas below or reach out directly. Let's work together to create something amazing!

Happy developing! - Imperfect Games

(2 edits)

Update:

Devlog 02 - Weapon Art, Enemy AI, and Smooth Player Movement!

Hey everyone! 🎮

I’m excited to share the progress I’ve made in the second week of developing our 2D game. Here’s what’s new:

🔥 Weapon Creation

This week, I decided our player needed a weapon, and what better choice than a trusty ladle? I jumped into creating the weapon art, then imported it into Godot. With a basic attack animation and some scripting magic, the ladle now automatically targets enemies. It’s simple but super satisfying to use!


👾 New Enemies

What’s a game without some baddies to defeat? I created four unique enemies: a carrot, an eggplant, a mushroom, and a tomato. Each one has its own personality (and quirks), making the game more dynamic and challenging. After bringing them into Godot, I added movement scripts so they chase down our player with determination!


🕹️ Smooth Player Movement

I refined the player’s movement by adding smooth acceleration and friction, making the controls feel much more natural. Now, the player gradually speeds up and slows down, creating a fluid and responsive gameplay experience.

💥 Hitbox & Combat Mechanics

To make combat more engaging, I introduced a hitbox system. The hitbox only appears during an attack, ensuring that enemies take damage at just the right moment. Plus, I updated the scripts so enemies die when they’re hit by the player’s weapon. It’s a big step towards a more complete combat system!


🌍 Spawn Manager

To keep the action going, I built a spawn manager that dynamically spawns enemies outside the viewport, keeping the player on their toes. It’s really bringing the game to life!


👀 What’s Next?

There’s still a lot to do, but I’m thrilled with the progress so far. Stay tuned for more updates as we continue to build out this game!

Wow

(1 edit)

1. The player can do this :

Go to System Preferences:

Open "System Preferences" from the Apple menu.

Select "Security & Privacy."

In the "General" tab, you should see a message about the blocked app. Click "Open Anyway."

2.the developer can avoid this issue in the future by:

Signing the application with an Apple Developer ID.

Distributing the app through the Apple App Store.

Wow, it's beautiful 

(1 edit)

 Welcome to the first Devlog for 'Mousy Mousy'

Hi everyone! I'm Bharathi Kannan, a 3D artist and indie game developer with a deep love for survival roguelikes. I'm excited to share the development journey of my latest project, 'Mousy Mousy,' a 2D survival roguelike game built in Godot.

 About This Devlog:

In this video, I introduce myself and my project, 'Mousy Mousy.' You'll get an inside look at my game idea, the art style, and the animations. Here's what you can expect in this devlog:

1. Introduction: A little about me and my background.

2. Game Idea: The concept and inspiration behind 'Mousy Mousy.'

3. Art Style: How I created the game's unique art style.

4. Art Creation Process: Overcoming artistic challenges.

5. Importing to Godot: Bringing the art into Godot.

6. Setting Up Animations: Creating smooth and engaging animations.

7. Movement Scripts: Adding basic movement to the game.

8. Wrapping Up: Summary and what's next.


 Tools and Software Used:

  • Godot Engine: My go-to game engine for this project.
  • Aseprite: For artwork
  • OBS Studio: For recording the development process.
  • DaVinci Resolve: For editing the devlog video.

 Stay Connected:

Watch the Devlog on YouTube

Follow My itch.io Page: https://imperfectgames.itch.io/

Join the Journey:

Don't forget to like, comment, and subscribe for more updates on 'Mousy Mousy' and other game development projects. Your feedback and suggestions are invaluable, so please share your thoughts in the comments below!

Thank you for joining me on this exciting journey. Stay tuned for more devlogs and updates!

#GameDev #Devlog #GodotEngine #2DGameDevelopment #SurvivalRoguelike #IndieGameDev #PixelArt #GameDevelopment #MousyMousy





Sure, bro. I will keep all this in mind for my next game

Oh. Ok bro, I will add, I don't know about that

Hello everyone!

I'm excited to share my first game developed in Godot with you all—Space Defender! 🎮✨

About the Game: Space Defender is a simple, classic retro pixel art game where you take control of a spaceship to battle against waves of enemies and defend the galaxy. It's designed to bring back the nostalgic feel of arcade shooters while providing an exciting and challenging experience.

Features:

  • Classic pixel art style
  • Exciting space battles
  • Challenging enemy waves
  • Simple yet engaging gameplay

Future Updates: I plan to add more features and content every two weeks. Your feedback is invaluable to me, and I would love to hear your thoughts on how I can improve the game.

Support Me: If you enjoy the game and would like to support its development, please consider making a donation. Your support will help me continue working on this project and bring more exciting updates to you.

Play the Game: You can play Space Defender directly in your browser—no download needed! Just click the link below to start playing.

🔗https://bharathi-kannan.itch.io/space-defender

Feedback: Play the game and share your feedback here. Your suggestions and comments will help me make Space Defender even better!

Thank you for playing and supporting my journey as a game developer!