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ImpossibleStudios

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A member registered Feb 01, 2021 · View creator page →

Creator of

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Yeah, it's still being worked on!

Right now, I'm experimenting with the gameplay and stuff, trying to fine tune the maps for the Gameboy's limitations and such. I'm projecting that a finalized Impact Site and beta Forest of Hope preview will release between December 5th or 15th.

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249. I was so close, but I can only get to 14.

Actually, in a couple of days, I'm going to post concepts for areas and even a 10-second sneak peak of the new Impact Site design.

One issue I've run into is the project hates me, so most things are remade from scratch, but it does include my new programming style, which optimized everything, so the final game should run faster.

This is actually so impressive! Good job!

I am trying to push out an update, but it's been a bit stressful, but I am trying to make a bug fix update, and it will feature a whistle, just to give a sneak peek.


Maybe I'll also show off the old version of the Forest of Hope map in a video or something, because it's hardly playable.

This is actually super fun, with an addiction gameplay loop. I would be up for a full version or something!

I mean, free advertising, so I won't complain. Thanks!

1. I'm thrilled to know there's more!

2. I think 4 directional movement is super uncomfortable, and its quite strange. I did test on mobile, but perhaps there's a way to make 8 directional movement? I'd check GB Studio Central for possible solutions, or maybe a plugin

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Alright just finished playing, and its pretty good!

The characters look nice, and the plot is interesting.

My only complaints are

  • Its hard to move
  • I swear I never have enough fuel.
  • When the third challenge ends, you are sent back to the challenges, and softlocks the game, as you can't leave.
  • The really high ledge right before the flag in challenge 3 is insanely hard to do, and it feels nearly pixel perfect. Maybe just 1-2 tiles lower?
  • The isometric view in the simulation is trippy, because you don't move very isometric-y.

Overall, a solid 8/10 game, for a beta version. I'm sure the full version will be awesome!


(I Would reccomend GBStudio Central for tips on how to make isometric movement)

Holy Crap thats so good! Thanks so much!

Oh, sorry

Wow, thanks so much!

Thank you so much!

Thank you so much! You don't know how nice it is to see these comments.

I hope that you'll enjoy the new demo! Although, it will be more bare bones than the previous ones, if I'm being honest...

Thanks for finding that out! Don't worry, in (hopefully) a few weeks, a new version will come out, with even better controls, better AI, and new art! Trust me, it'll be sweet.

Pretty cool concept. My only issues are:

1. There are no sound effects. i would recommend using FX Hammer (here's a cool tutorial for using it) to make them, as the sounds turn out more cleaner, and usually sound more retro.

2. The recorded music is really annoying I recommend that you download MIDI files of the og soundtrack, then copy the notes down. It's tedious, but I think the result is super cool, and worth it! Or maybe somebody else already made the .uge files, or a famitracker remix you can copy.

3. I feel like the controls are a bit strange, but i understand if it's a bit too difficult to change.


Otherwise, the artwork looks amazing, and Sonic looks super awesome! I think if you can learn how to animate the flowers and water, this will become a good sonic gbc port.

it's pretty interesting story wise, I just couldn't find out how to control the player, and had some issues with collision

Thank you for finding that bug! I'll work on it right away!

Keeps getting my name wrong. You should check the name screen's code. It keeps calling me "li, instead of Eli. Great game though. Really impressive!

I'm on it!

Thanks! I'll work on it right away!

Thank you so much!

I uh, don't think you can beat level 4.
The sound design is good, but it really needs a quick bit of music.
The art is super cute though, and the walking animation is so goofy and cute, and I love it.

Okay! Thank you! I actually had no clue that you could access the Onion's menu in that build 😅 I'll work on it ASAP.
Also, I have a counter for Pikmin in the works, so don't worry! It should be released next update!

Thank you so much! I'll get to work fixing it right away!

The time up screen made me chuckle.

That is true.

The funniest part was that nobody actually cared he died, they were just like, "Oh crap, now we're in trouble," or "Luckily he didn't bleed over my new carpet..."

This game was actually super fun, and I actually want more content. If you made a DLC, or a sequel, I would totally download and play! Amazing game!

Its super duper addicting, and all the puzzles are super cleverly made! Great job!

I would just image like, a mobile game or gameboy game. A game that fits in your pocket.

Pretty cool looking, but it would be cool if you could also play on Mac.

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Hey, could you release a sound editor? I don't know where to compile the sounds. Thanks!

What about using a transparency effect to represent sprite flickering (of course it could only be 50%) but is that allowed? So like I'm very positive that sprites can flicker in the GameBoy, like the NES. Would doing this flickering trick be counted as more than four colors?

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Yo! My man! I LOVE this engine, I use it constantly, and nicely. I do have 2 questions though…

1. How do you procedurally generate sprites?

2. Is it possible to make a GBA Studio? I would myself, but I can’t probably can't code in that language, or know where to start.


Thank you for making this epic engine, I hope you have a good day (or night)!



Ok, see ya.

i mentioned i never actually completely finished the game, so I may add the final boss later. follow me to make sure you know when this update happens, or when any new games release.

Pretty cool game, not gonna lie! I got stuck at the kitchen door, but i was probably being ignorant and blind. The 1-bit art style is also really neat. The problem though, is after I die, i can't play, since after I go back to the title, it keeps thinking i died. Really cool game though, 4/5 stars

thats the point. there is no place to refill health, so if you run out of health, your never gonna win, and waves start after all monsters are beaten, so your never gonna win.

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now THIS is a good game!


The graphics are VERY cute and nice to look at, the concept of dying to win is REALLY creative. Good luck!