This was wonderful! A great concept, with rad art, fantastic dialogue, and music all to make it hit home!
Incaseofgrace
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I was really excited to play this once I heard of it, it's a really rad concept! The layout is very lovely, and hits the vibes incredibly well! Very nice job on translating survival horror into a solo TTRPG! I love the inventory system especially, here.
Always a fan of body horror too :)
Couple questions!
1- I'm not sure exactly how CONTINUE works? Like, when you enter a PLACE, you roll to see if THEY appear. This implies that if THEY don't...that I can move to explore more PLACES until THEY appear, is that correct?
Or am I supposed to like, face THEM again after I finish with a PLACE, even if the roll didn't have THEM appear?
2- If THEY appear when entering a PLACE, does that cancel whatever would've happened in that PLACE?
3- When it comes to inventory items, what happens when they're used? Like, do they go back into the stack or are they gone forever? Like...is there a limited amount of each item for the entirety of the game?
4- Similarly, does the LODGE have limited stock?
5- Are PLACES limited, too? If you manage to, say, find all 7 LODGES before you get the COMPASS, do you never find them again? LOCKED DOORS especially-- as you need exactly 7 for the escape, and there are 7 tokens total. Is escape not possible if you lose a single LOCKED DOOR?
6- Do KEYS take inventory slots? Or do we just write them down?
As a note of feedback, if I may-- I think there's something really cool here that I'd love to play, but I can't help but feel as if I only have like...70% of the rules? If that makes sense? There are significant gaps where rules are not wholly explained or elaborated on that left me confused-- a few were answered by other comments here, and I asked the big ones I had above.
Like it's clear you're cooking something great here but like, it's just not all written down. I don't know if I actually played the cool thing you made correctly! I want to play the way you intended!
Either way I wanna see you continue to make cool stuff! And, you made me realize a Very Smart thing for one of my WIPs-- the size you printed the inventory tokens at gives a wide margin so that even if they're not cut to atom-precision-- they still fit in inventory slots! Smart!
I would totally have made the cutouts for my WIP too big if I hadn't gotten to see how someone else handled theirs first! Thanks!
Thank you for making a rad game here! Not just because it's a fun time, but because it also has served as a valuable reference point and reassurance for me as a designer!
So, I've been working for a while on my own solo RPG based on a singleplayer video game genre, one which-- as far as I've been able to find-- has yet to be translated into a TTRPG. This has meant that I've basically had to fly solo on this without too many games to refer to. Naturally I've had a fair bit of anxiety over whether or not my game would come out alright, if it'd be fun, or if I'd succeed in translating this genre to tabletop.
A few months into development I became aware of RUNE, and seeing it was incredibly reassuring! I'd already had a combat system vaguely similar to RUNE's setup, so I now had a similar reference point to look to for inspiration and confidence! Now I could see that someone else had done something similar already, and it's fun, it worked, it translated its chosen genre very well and people liked it! RUNE gave me confidence to continue on my game-- it showed me that the design choices I was making with it would work out!
My game ended up having a successful Kickstarter run in February, and I'm going to be finishing the thing sometime this year! I've avoided namedropping my own thing here as I ain't trying to advertise here-- I just wanted to thank you for making something cool and giving another designer the confidence to continue their own work!
I 100% plan to check out your other games as I have time + money in the future, and I may take a crack at a RUNE realm after my next game's all done and released! Keep making rad stuff!