Thank you for the video Queen, it provided us with a lot of feedback which we used. We hope the additions now and those that are upcoming entice you to try again sometime. =)
InDenial Game Studio
Creator of
Recent community posts
Hiyo Third Half,
Thank you for checking out our game. I am not sure if you got to play it, but rest assured we do have you listed in the credits for 2D Artwork. I had just wrote this long thing to deepshock and of course if you want me to remove your artwork, since I have you here, say the word and it'll be done. I have nothing set in stone at this phase of development. If you would like anything amended in the credits, or any other added exposure, such as a link to your portfolio/website, we would be more then happy to comply, and add it to our next update.
I understand and am sorry about not contacting you regarding the use of your artwork so you can see how it is being utilized, I dropped the ball on the networking thing here, and that was strictly because I am still building up, and fixing everything social media wise, before I turn to things like that for any further exposure while everything is still in a somewhat infantile stage.
My in house artist found your artwork, as it basically represented 'exactly' what I told him I wanted him to draw, and it allowed him to focus on the music instead of multitasking both simultaneously. If this does get past these iterative concept phases, meaning there is interest in seeing it reach further development past our next scheduled updates, or enough of it is there that we could make a proposal to the IP holders, then it wouldn't be far fetched that we would contact you for further artwork, but that is quite a bit of a long road ahead, and there are a lot of IP permissions that would need to be gotten, since the original game and assets are split between several companies at this point in time, so a lot of research would need to be done to meet all those requirements.
Anyway, I hope you are not too upset, however, these are how concepts and prototypes are made in all studios, they are just not shown publicly, and this route nets you free exposure to your works as well, especially if the game ended up being popular, and if we did end up dropping the artwork in lieu of something else, but now it is evidenced that you did the stand in assets for the game, or keeping it in the game, because the public wanted us to keep it, that's what makes this way a bit more open and honest and better at networking for all of us who truly are fans of the works and want the game to be directed in the way the fans want it to go.
P.S: Hope you understand, and sorry about the full blown letter, it's just how I write. I'm a bit long winded. And because I didn't write it above, we do like your artwork, I specifically like the Slayers artwork, I love Lina Inverse. =)
Natalie Oyague
RetroQueenGamer
InDenial Game Studio
Hello Deepshock, and Thank You for your bug notes and feedback. We will for sure look into the grenade issue as we don't have that noted as a bug. Did you clip through the wall, or did you teleport to an area off camera? That could help us pinpoint where or how that bug works. We are only a studio of 2 for design and programming, so the more detail, the quicker we can be to removing it in the follow up iteration. I am assuming you probably did not get to beat the first iteration of this build based on your feedback? Was there anything you liked or disliked about the overall direction? Was there anything that didn't seem natural or fluid with the controls?
As we are still in a conceptual phase, we are looking for what makes this more of a departure from 'The Guardian Legend', while using the Guardian Legend as a reference for our overall direction. Aesthetically, the game will have many redesigns as we hone in on the direction we will finally be able to take with it. This concept was built over a crunch period of one month, and during the iteration and prototyping process, we use stand-ins to showcase the direction of a project to obtain whether there is overall interest in these types of game play. If this was to be a full production game, without contacting the appropriate copyright holders of the original IP, meaning IREM, or the subsidiary that now holds those IP's, I wouldn't be able to take this specific direction of following 'The Guardian Legend', out of pre-production and prototyping, and it would have to die right here, or have a complete and utter overhaul, removing all artwork associated with 'The Guardian Legend'. I do cite my references irregardless of whether I have to, and I double checked that 'Third Half' was indeed credited in the credits of this game for multiple uses of his 2D artwork, which if we are allowed in a future date to keep the rights, and actually work further on this game after our first few iterations, I will likely contact him for other artwork, as our design concept is modeled after the chibi style artwork/format, of which his was the only artwork we could quickly find online that worked perfectly as reference to that. Thankfully, I did notice he posted a comment here, and will respond to him in kind, and of course if he feels I am not accurately representing him, or his artwork in a respectful way, or how he would wish for his art to be used or displayed, I will remove it from future builds and apologize for any disturbance this may have caused.
I am sorry I'm such a long winded writer, I use to write Long Hand Articles for Gamer's Decide, so writing off the top of my head comes naturally.
Thank you for the well wishing, it is much appreciated, and we are trying something vastly different with gathering public opinion for our direction and approach =)
RetroQueenGamer
Game Designer
Indenial Game Studio