Hiyo Third Half,
Thank you for checking out our game. I am not sure if you got to play it, but rest assured we do have you listed in the credits for 2D Artwork. I had just wrote this long thing to deepshock and of course if you want me to remove your artwork, since I have you here, say the word and it'll be done. I have nothing set in stone at this phase of development. If you would like anything amended in the credits, or any other added exposure, such as a link to your portfolio/website, we would be more then happy to comply, and add it to our next update.
I understand and am sorry about not contacting you regarding the use of your artwork so you can see how it is being utilized, I dropped the ball on the networking thing here, and that was strictly because I am still building up, and fixing everything social media wise, before I turn to things like that for any further exposure while everything is still in a somewhat infantile stage.
My in house artist found your artwork, as it basically represented 'exactly' what I told him I wanted him to draw, and it allowed him to focus on the music instead of multitasking both simultaneously. If this does get past these iterative concept phases, meaning there is interest in seeing it reach further development past our next scheduled updates, or enough of it is there that we could make a proposal to the IP holders, then it wouldn't be far fetched that we would contact you for further artwork, but that is quite a bit of a long road ahead, and there are a lot of IP permissions that would need to be gotten, since the original game and assets are split between several companies at this point in time, so a lot of research would need to be done to meet all those requirements.
Anyway, I hope you are not too upset, however, these are how concepts and prototypes are made in all studios, they are just not shown publicly, and this route nets you free exposure to your works as well, especially if the game ended up being popular, and if we did end up dropping the artwork in lieu of something else, but now it is evidenced that you did the stand in assets for the game, or keeping it in the game, because the public wanted us to keep it, that's what makes this way a bit more open and honest and better at networking for all of us who truly are fans of the works and want the game to be directed in the way the fans want it to go.
P.S: Hope you understand, and sorry about the full blown letter, it's just how I write. I'm a bit long winded. And because I didn't write it above, we do like your artwork, I specifically like the Slayers artwork, I love Lina Inverse. =)
Natalie Oyague
RetroQueenGamer
InDenial Game Studio