Hi Murilo, thanks for your comment and an even bigger thanks for playing the game!
It has been a long time since I worked on this project now, I recently launched my first Steam game which is 100% free if you'd like to try it!
https://store.steampowered.com/app/2534930/Super_Mayor/
Indever Games
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A member registered May 22, 2020 · View creator page →
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A stressful turret shooter by @IndeverGames and @CodedSlush
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Dough Get Baked (Prototype) comments · Replied to Murilo Souza in Dough Get Baked (Prototype) comments
Well done! Cheers for playing by the way. And like many things in the game, it's not clear, but you actually get extra points for the backwards triple shot From the feedback here, the consensus seems to be that the game lacks clarity. I might do an update after the jam closes just to make it easier to understand.
Precision Pixel Pajama Pirates comments · Replied to HolyGhostDev in Precision Pixel Pajama Pirates comments
Thank you so much for taking the time to give all this feedback. It's really helpful getting an outside perspective. I'll try to respond to it all with my own thoughts and plans if I have them.
- WASD + arrow keys. Yeah... bit weird huh! The inputs are nice and easy to change, I'd be interested in your thoughts on a more natural mapping. At this point I don't feel confident in my ability to create a custom mapping solution, but I can always change the mappings.
- The secondary attack spamming. Yeah, I've noticed that, and I've tried to nerf it a bit by putting a slight delay/recovery on it after you hit a few times. It also doesn't do a lot of damage, so it's only got while facing a single enemy. Once you're being attack from both sides (rolling away to line them up is my current trick lol) then it's not very helpful and doing more damage with the primary seems to work better.
- I hadn't planned on a timed healing function. However, this week I've begun work on a health pickup (rum bottles which you will find in smashable barrels). These give you a 75% health boost, but at your own risk: you can't cancel the drink animation, and you're vulnerable while you drink. Also, only one bottle will spawn per wave, so you have to choose when to use it (can't go over 100% health)
- My thoughts around score were to keep it simple and make the score be what wave you get up to. Obviously right now it's not very easy to get through many waves (my max is 5!), but I was just thinking that your score would be what wave you survived to, and I could implement a high score record based on that. I need to learn how though! Also, I've got ideas for more challenge and difficulty at later waves, but I need to also not let the project blow up to crazy proportions, it is a first game after all. However, if I get enough encouragement and enough people are asking to see more from the game then of course I'll keep going with new features.
Thanks for your positive notes too, really encouraging to hear.
I'll share a new version of the game in about a month once I've made a few significant changes! I'll look forward to more feedback then :)
Cheers,
Ben
Precision Pixel Pajama Pirates comments · Replied to Classic Anto in Precision Pixel Pajama Pirates comments
Precision Pixel Pajama Pirates comments · Replied to iosgamertool in Precision Pixel Pajama Pirates comments