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Save The Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #30 | 2.831 | 3.833 |
Theme | #34 | 3.200 | 4.333 |
Fun | #36 | 2.708 | 3.667 |
Graphics | #39 | 2.831 | 3.833 |
Audio | #42 | 2.339 | 3.167 |
Originality | #43 | 2.585 | 3.500 |
Overall | #43 | 2.620 | 3.548 |
Accessibility | #52 | 1.846 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Used all three wildcards
Game Description
Shoot em up
How does your game tie into the theme?
I really put an emphasis on the moon, for example the player has no health, his only mission is to protect the moon.
Source(s)
https://github.com/Indieology/SaveTheMoon
Discord Username
Indieology#7134
Participation Level (GWJ Only)
First
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Comments
This was fun! I like the art and general simplicity of the visuals. I also liked how shooting was basically tangent to the edge of the moon so you had to line it up differently then you might otherwise expect.
Nice job!
Love the art-style. And the gameplay is more fun than I at first would've expected.
Some feedback: maybe some indication of the next attack would be nice, sometimes I had not enough time to move around the moon to fight the next enemy, so sometimes it was more bad luck that the moon got damaged.
That is a really good idea! a visual indicator showing which direction the next enemy is coming from before they show on screen
Hi ! In the Linux version the .pck is missing... You also can upload a web version that is more convenient.
I was able to extract the .pck file from the Mac version (Save The Moon.app/Contents/Resources/Save The Moon.pck). Once I put that next to the Linux executable it ran fine!
Really cool game, simple and fun. Artstyle and the audio goes well with the game and the theme.
Hey, we had almost the same idea, but still our games are different =p. Nice art and sound effects.