This was fun! I like the art and general simplicity of the visuals. I also liked how shooting was basically tangent to the edge of the moon so you had to line it up differently then you might otherwise expect.
Nice job!
Criteria | Rank | Score* | Raw Score |
Controls | #30 | 2.831 | 3.833 |
Theme | #34 | 3.200 | 4.333 |
Fun | #36 | 2.708 | 3.667 |
Graphics | #39 | 2.831 | 3.833 |
Audio | #42 | 2.339 | 3.167 |
Originality | #43 | 2.585 | 3.500 |
Overall | #43 | 2.620 | 3.548 |
Accessibility | #52 | 1.846 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Used all three wildcards
Game Description
Shoot em up
How does your game tie into the theme?
I really put an emphasis on the moon, for example the player has no health, his only mission is to protect the moon.
Source(s)
https://github.com/Indieology/SaveTheMoon
Discord Username
Indieology#7134
Participation Level (GWJ Only)
First
This was fun! I like the art and general simplicity of the visuals. I also liked how shooting was basically tangent to the edge of the moon so you had to line it up differently then you might otherwise expect.
Nice job!
Love the art-style. And the gameplay is more fun than I at first would've expected.
Some feedback: maybe some indication of the next attack would be nice, sometimes I had not enough time to move around the moon to fight the next enemy, so sometimes it was more bad luck that the moon got damaged.
Hi ! In the Linux version the .pck is missing... You also can upload a web version that is more convenient.
Hey, we had almost the same idea, but still our games are different =p. Nice art and sound effects.
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