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InterDan

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A member registered Jan 29, 2017 · View creator page →

Creator of

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Hi! I'm glad you liked it.

Didn't thought about the listing thing but it's a fair point. I was keeping it as a paid product to keep track of who bought it so I could give them the DLC for free, but I just saw that I can just give it as a Reward to the people who paid, so I guess I'll just do that. Thank you!

I'm surprised too! I was expecting at least a couple more Seija games here lmao

And yeah, the shooting mechanic is kind of vestigial. I was planning on adding enemies with different health, defense and power levels, so the player would have to reverse the power property to destroy tough obstacles and such, or reverse health or defenese to be stronger depending on the situation, but I ended up having no time (I was trying to bite off way more than I could chew)

Glad you liked the game! I'm not sure why I made Seija constantly angry, but found it funny and had no time to question it lol

Oh I wasn't expecting for this to actually use cloud data, that was unexpected, but cool. Really cool concept, it's fun to see how others filled the questionaire

Wow, this felt highly polished! I started cheesing the encounters with an Slime-only build but it stopped working halfway through, and I'm glad, because some of the units have really neat effects. The last two encounters got me scratching my head for a while, but it felt really good when I finally figured out an arrangement that worked.

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Oh this was cute! The character dynamics were fun and I feel like there is a lot of potential if you decide to flesh out the concept post-jam

I was thinking that the feel of this reminded me to Getting Over It and then read the description lol. I enjoyed that you can sort of strategize it a bit to do preventive damage control (creating "fenced" areas beforehand to stop the character from falling for example)

Love the idea of using the enemies as a resource to help navigating the levels, I had fun. The visual style is also pleasing

This was fun! I think it would benefit a lot if it tracked the high score somewhere, it would give an incentive to try and beat it. Also, matches end too abruptly, wich makes it easy to miss what time you've done

Thanks! Added the controls to the description (been kind of KO'd during the week) And yeah, level design got hit by the time limit too, but I'll keep it in mind if I end up expanding on the concept.

This was amazingly written! It absorbed me from start to finish. I left feeling really uncomfortable and itchy, 10/10

Props also to the soundtrack, which I think captured the mood perfectly

Glad you liked it!!

I couldn't manage to get it working on WebGL on time, but I wanted to do it (may attempt to export it in the future when I get time)

And yeah! I know about Animator vs. Animation, I really liked it at the time

This is such a cool pack! I hope that In The Crags gets finally funded because so far the story has such cool ideas...

Wish you luck moving out!

Glad you liked it!

Hi! Thanks for playing and for the video, I'm glad you liked it. I wasn't sure how would a player experience the game, so it was really nice to see you go through it blind. About the meaning of it, i'd rather leave it open to interpretation.

Thank you for the review and hope you have a nice day!