Thanks for the feedback. I kind of ran out of time to make well balanced puzzles. The code base I made was also atrocious making level development a real pain.
InterstellarDragonDev
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i really liked the game and the way you incorporated the limitation ,while not amazingly unique, really compliments the game. The only thing I found annoying was that I struggled to tell whether the player was standing on a block or not, it would have helped if there was a shadow that could project onto the surface of the block just to make it easier to see where the player was. Other than that it was a really cool game and you should be proud of it. :)