Very very fun, adorable presentation. Wasn't expecting it to turn out like that after the flies/butterflies, had a blast throughout all stages.
Iojioji
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I really really liked the movement limitation mechanic, spicing it up with robo frogs was pretty cool, too!
At first I felt that floating rockets were a bit rare, but after a bit I understood why, because it sure made things more tense as the boss started launching more missiles and more lily pads started disappearing, nice balance!
I really enjoyed your game! https://itch.io/jam/mini-jam-79-frogs/rate/1025740
Satisfying visual effects! Got pretty intense last wave because I had finished most of the blue frogs and focused on the bunch of green ones I was kiting. While doing this a whole bunch of blue frogs spawned and chased me around the level a couple of times!
Got a bit complicated because their bullets destroyed mine so they had a pretty solid defense!
Eventually I whittled them down and got to the win screen, but it was a fun and intense last wave, nice job!
Ayy here's mine! https://itch.io/jam/mini-jam-79-frogs/rate/1025740
(also, the link you posted has a space at the end, sends to a wrong/missing page)
Oh boi! I absolutely love this game and the Pazonkerous amount of character it has!
As one of those players who speak to everyone in RPGs I really appreciate this game.
Super fun writing, sound design is awesome, love the footstep sound, text effects are lovely and I love the minigames.
There is one issue with the camera triggers tho, if you walk just enough for the camera to change location and then walk back, camera won't follow you until you touch another "camera change" trigger, this is easier to do near the janitor.
Overall, What a cool frog. TGIF!
Very nice! Really really loved the main menu and how the frogs appear in pace with the song, that really did put a smile on my face <3
I also liked the story and the fighting-without-fighting part. although hitboxes could be a bit smaller for both bullets and player, they're conveyed pretty well for both of them.
The volume slider is really appreciated, too.
(Noticed some filtering issues with your sprites; this is very common with unity and pixel art. You have to select your sprite asset and change "Filter Mode" from "Bilinear" to "Point (no filter)" to get that crispy pixelart look c:)