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Iojioji

24
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A member registered May 19, 2020 · View creator page →

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Very very fun, adorable presentation. Wasn't expecting it to turn out like that after the flies/butterflies, had a blast throughout all stages.

Thanks! The tutorial was pretty much the last thing we added because on my last jam, not having one was a problem :p

Also yeah, I gotta work on juicy effects to add that extra oomph to stuff, thanks for the feedback!

Haha yeah, I think it was a bug; for some reason when playing on web audio glitches out a bit and takes longer to start on web.

Also yeah, I really liked how the AI came out, even if there are still a couple of things that really really could use some more work (like pathfinding and stuff)

Wow, this is extremely polished!
I really liked everything from the music, sfx, visuals, well; pretty much everything, good job!

I really really liked the movement limitation mechanic, spicing it up with robo frogs was pretty cool, too!
At first I felt that floating rockets were a bit rare, but after a bit I understood why, because it sure made things more tense as the boss started launching more missiles and more lily pads started disappearing, nice balance!

I really enjoyed your game! https://itch.io/jam/mini-jam-79-frogs/rate/1025740

I liked the weapon diversity, they're really satisfying, too! Didn't know ammo was a thing until I ran out of it on the first waves lmao.

Cool concept, kind of a lot of info to take in starting but you get the hang of it quickly.
Felt a bit bad when my babies were being shot at and I couldn't land shots tho :'(

Here's mine c: https://itch.io/jam/mini-jam-79-frogs/rate/102574

Satisfying visual effects! Got pretty intense last wave because I had finished most of the blue frogs and focused on the bunch of green ones I was kiting. While doing this a whole bunch of blue frogs spawned and chased me around the level a couple of times!
Got a bit complicated because their bullets destroyed mine so they had a pretty solid defense!
Eventually I whittled them down and got to the win screen, but it was a fun and intense last wave, nice job!

Here's mine! https://itch.io/jam/mini-jam-79-frogs/rate/102574

Very nice spritework and song to go with it!
Also very difficult haha

Ayy here's mine! https://itch.io/jam/mini-jam-79-frogs/rate/1025740

(also, the link you posted has a space at the end, sends to a wrong/missing page)

Good game. I liked the theme and the aesthetic, music set the mood perfectly imo.
Loved the little animation when you move, nice touch!

I liked the concept of different paths for different frogs (bunny frog best frog).
Characters look very good!

Controls feel a bit too floaty tho, but that's most likely just me :p

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Very nice for a first game!
I like the little celebratory explosion thingies at the end, it's those kind of details that make games pop, keep those details in mind while you keep creating and you're gonna get way better at it in no time!

(PS: Very cute frog c:)

I liked how the shadow was an indication of "Oh crap I may have overshoot that one", could be a nice split-screen multiplayer game

Very fun, ended up spamming click on one corner and well, a whole lot of snakes started spawning and then everything started shaking  and there were snakes everywhere. Very fun!

Very fun concept, really liked it! 

Oh boi! I absolutely love this game and the Pazonkerous amount of character it has!

As one of those players who speak to everyone in RPGs I really appreciate this game.
Super fun writing, sound design is awesome, love the footstep sound, text effects are lovely and I love the minigames.

There is one issue with the camera triggers tho, if you walk just enough for the camera to change location and then walk back, camera won't follow you until you touch another "camera change" trigger, this is easier to do near the janitor.

Overall, What a cool frog. TGIF!

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Very nice! Really really loved the main menu and how the frogs appear in pace with the song, that really did put a smile on my face <3

I also liked the story and the fighting-without-fighting part. although hitboxes could be a bit smaller for both bullets and player, they're conveyed pretty well for both of them.

The volume slider is really appreciated, too.

(Noticed some filtering issues with your sprites; this is very common with unity and pixel art. You have to select your sprite asset and change "Filter Mode" from "Bilinear" to "Point (no filter)" to get that crispy pixelart look c:)

Haha yeah, the tutorial thing was the last thing we made and, in retrospective, the actual battle map is kinda lacking in comparison :'D

Really liking the aesthetics! This could be really really fun with upgrades/buffs and a blast on couch multiplayer. Good job!

Took me a bit to figure out how to do things, very cool concept. I really like the aesthetic <3