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Aledroid

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A member registered Sep 07, 2020 · View creator page →

Creator of

Recent community posts

Hi, thank you very much for the support! 
I have been quite busy these weeks but I hope to finish up an update soon. 

I thought about removing the edges on the specials. I think what i will do is that I will have an empty tiles, with only the edge and remove the edge from the specials, like that one can choose to overlay them over the empty tile or another tile as they prefer.

I tried to contact the creator of Hex Kit for compatibility guidelines without success. If I prepare a version of this pack 210x210 @ 200dpi will it be compatible straight away, or should I change names, or folder organization?

Good! I will keep that version updated as well then. :)

Yeah, that sounds like a good idea for generic point of interest and danger/quest locations. Added to the to do list!

Hi, thanks for your support! I uploaded the file "TEST_Hextiles Low Res_1.2.zip" if you want to test it. It is 105 pixel wide. Personally I think is too low resolution, but let me know if you have a use for it I will keep it updated. 

Do you mean abstract sprites (like icons) or something similar to the town tiles I have now? (most can be overlapped over other terrains.)

in my case it got fixed after initiating payout. I think it was a bug.

You can follow me here on itch for updates! (just published some desert tiles)

Thanks, still figuring out rivers. I will upload a test version when I have it ready. About snow I'm not sure how to convey it yet since I don't want to add color.

Happy to hear that, let me know if you stumble in other problems!

Hi, I´m trying to get in contact with the creator, but their website was down and I don´t have access to a template or documentation.

Do you know, if I just add a background to my tiles will they be compatible as they are, or do they need to be a specific size and format?

Are you dragging from the tile browser? Image

Hi! When you drag the tile can you see it on the scene but is not aligned properly, or you cannot see it at all/it gives you some error?


If it is the former you need first to select the setting of the scene and turn on hexagonal grid.

Thank you :D

I already made some to overlap in a similar way as the paths but I was not to happy on how they turned out. I might release them as a optional pack for people to test and give feedback on maybe, if I don't find a satisfactory way of doing them.

(1 edit)

I have the same problem 45% difference between gross revenue and pending balance. 


(Not a US resident)

Hi, added the following usage rights. Let me know if you have any question.

License Info:

You can:
  • Use and edit the asset in any commercial or non-commercial projects.
  • Use the asset in any commercial or non-commercial projects.
You can´t:
  • Resell or distribute the asset to others.
  • Edit and resell or distribute the asset to others.
  • Distribute the asset as part of a mapping software. (Contact me if you plant to create a hex tile mapping tool and you want this to be included as an asset.)

Credits required: Link this asset page.

Thanks!

Full hex forests are easy, more mountains and swamps tiles are on the list. For highland and moor, I need to figure out how to convey it, but I will give it a shot!

Thank you so much for the feedback, really cool ideas!

(1 edit)

Good Job guys! Especially the second to last level! The last one is possible to solve without the bottom right guy, dunno if it is intended!