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irken

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A member registered Aug 19, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing Geminimax! I'd really like to add a background, although not really sure what fits. The ending part was just something I got from watching open ended movies, lol.

I think your copy of the game is bugged out as there should be a death animation of the NPCs when you shoot them. For the dialogues, I'm still bad at it. When making the game, I also feel that the dialogues are a bit off too.

Thanks Wolf! On this jam I focused on the atmosphere and the experience, also learnt the capabilities of the AnimationPlayer node. Am glad you like the intro, just trying some things there.

How can I use the pocket blaster?

This is a nice game. More games to come!

I really enjoyed your game! Your uptake of the theme is also good. One thing is I can't react to the enemies projectiles because it is so fast, one way is to just move constantly. It can be that I'm just bad at your game tho, lol. And nice particle effects btw.

Thanks Cannibal Goose!

It's a game and a fiction nevertheless. It is a grim take on the theme whereas the player will be reliving his sins in hell. And for every end, the new beginning will not always come out as good, therefore much worse. That's what I'm aiming at. I don't intend to trigger anything.

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A big THANK YOU! to everyone who played the game. 3rd in overall and 1st in Graphics. More games to come !!!

Thank you!

Thank you for the kind words. The unit that passed you could've been dashing (whereas you can't hit them anymore) to the other unit and fight each other. When this happens, it will block the other side making the next wave bigger. Although, it got pretty messed up so I throw that feature.

I'm sorry about the sounds, it's acting weird.

Thank you! I appreciate it. Sunsai (freesound.org) deserves the praise for the bg music :)

Would like to watch the stream but that's like 2am here at my country. Could there be a way to watch the after stream?

I updated the Linux version. Maybe the cause is the binary format?