Really fun, nice twist on the old tower defense genre with the spiraling paths. Even managed to squeeze in some strategy element with having to match the colors! Bonus points for the blood cell sound effects :)
Irratium
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I'm a simple man: give me a gun and horde of enemies to mow down and I'm having a good time. From the games I tried so far in this jam, this had the most "pure fun" for me (see my first sentence). Could use a little polish like hit markers to give player feedback when hitting enemies as now it's a bit hard to tell. Great job, keep it up!
This ticks a lot of the boxes of an amazing jam game: solid mechanics, stunning visuals, puzzles that aren't too hard but not a pushover either. Close it off with great atmosphere where everything is really well tied together.
A minor thing for sure, but really liked the way you guided the player (introducing the box for the first time) without having a giant arrow pointing at it. Beautiful, beautiful work at all fronts. My favorite game of the jam so far!
Cute little feel-good game that has some zen-like vibe to it in its serenity. The core mechanics work well, have to point out the nice tutorial at the start that was informative but stayed to the point, kudos on that! Played for some 15 minutes upgrading stuff, then ran out of food. Some pointers:
UI scales weird when fullscreen, also the upgrade window blocks the amount of money you have when open.
It's rather easy to get lost with no clear way to see where you have been to - perhaps a minimap or something?
The basics are there, nothing too fancy but some cute little touches like the character rotation animation. Not really nailed on the theme but I understand the sentiment of getting help from other characters. Clicking on the upgrade window feels weird after planting your hands on the keyboard, perhaps having an option to press keys (Y/N) would have made it more fluid. All in all a working package though!
Lovely atmospherics, beautiful art style and just enough lore to flesh out the world and justify the gameplay. As some others pointed out, I too was left missing an ammo counter and was a bit confused about why I couldn't shoot at first when I ran out. Also have to try with a friend, pretty hard playing solo as expected.
So far one of my favorite entries of this jam, beautiful work!