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Istalri

32
Posts
17
Followers
9
Following
A member registered Aug 14, 2018 · View creator page →

Creator of

Recent community posts

I love the art and music of the game. It's really a nice atmosphère. The jump on the last branch of the tree was quite hard to do. But instead of that, it wasn't too hard to play the game. It was quite balanced. Maybe add a ghost jump with the character may help with that (I mean allow the player to jump if he's already felt from the platform 0.1second ago). It's a mechanic use in a lot of platformers to make it less frustrating.

Thank you for the feedback, it's always nice to hear something like that :)

The game was initially planned with more gameplay, but since we're mainly one and a half person to work on the gameplay we ran out of time. It's gonna be for next time.

Thanks for playing our game :)

Thanks for playing our game. If we had more time, we definitely wanted to implement more units and enhance the UI to see the life of the unit.

Thanks for playing our games and your feedback, and thank you for the video. It's always cool to see how people play our games.

Thanks for playing, it's a good idea to spawn multiples units at once. I should check the space before a unit too xD

I love the audio and overall ambiance of the game.  It's really chill. The sound design is just great.

Thanks, glad to see you enjoy our  game

I followed your progress during the jam on Twitter.  You've done a great job for the AI, procedural generation, and the rest.  Congrats

The concept is really cool, the controls weren't the easiest to take on. But it was really  nice to play

I had fun playing this game, and now I want to play Blackops 2 zombie again  xD 

The sprites were nice, and it was a good surprise to have multiple weapons.  The movement was a bit weird at first because I was alone.  But I successfully reach round 7 whiteout any issue. Nice work :)

Thank you for playing our games. We planned to add more feedback on the damage, but we've got some problems with the AI and we ran out of time. If I want to add something to the game in the future, it will be the feedback and implement new units.

Congrats, it's always a challenge to make a game alone. I love city building  games, I had fun fulfilling the map xD

You may consider adding some feedbacks when you place a building or click on a button for example.  It would make the game juicier and nicer to play. But I understand, like everyone you probably ran out of time.

I love that kind of game. And I love  the ai of the birds. It's really peaceful. It's so sad that you have absolutely no sound.

Thanks for playing and enjoying our game. 

 Jayloran  our game artist, was very hyped by the project.  I was surprised as well when a saw the 12 levels that I had to add to the menu.  And since he playtests it a lot, he asks me to implement the sandbox.  I have to agree, it was a great idea.

I love the concept, it's the first time I tame my enemy in a dungeon xD. The atmosphere is chill, thanks to the music (love it).  The combat system is a bit weird, but other than that, great job :)

Thanks for playing our game and glad to see you enjoy it. 

Congrats for your game, I know it's always a challenge to make a game in solo.  I love the sprite and the fact that the two slimes have different abilities.   It gives real meaning to combine them.   It's a bit hard to find each other in the game.  It could be a cool addition to draw an arrow in the direction of the other slime. But I have to agree, it would make the game a lot easier.

Thanks a lot for playing our game. I'm glad to see you enjoy it.   I'm not gonna lie, at first we planned 3 more units to play like a   cavalier (a peasant on the shoulder of another peasant).   We planned to show the life of the units in the fields, and the range of the trebuchet and towers too. But we didn't think about rotating the camera (no one notices that we draw our inspiration from  TABS 😂 ). Thanks for your feedback 🙂

We principally wanted to make a chill project that makes us laugh and have fun. So yes, the core gameplay doesn't have much to it.  We lacked the time to develop it more.   At first, we've planned a lot more units that would be helpful to develop the gameplay. But we had fun and personally, I learn a lot about ragdolls, fmod integration, and  Navmesh on this project.  

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Well done, the game is really well designed. The controls are not too hard if you're alone. I love it

We planned to do something like that as well as showing the range of the Trebuchet. But we lack time. Thank you for your feedback.

Congrats for your game. I love the arts. It may seem a bit frustrating to not knowing the position of the last prey. But you leave enough time to not make it frustrating :)

It's clearly something we wanted to do if we had one more day. We wanted to implement more units too, but like everyone we lacked time. So we preferred to polish the game on the other aspect. Thanks for playing :)

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Congrats, for your game, it's always a challenge to make a game by yourself and in one week. It's a good start, may I suggest you implement ghost jump in your next project. I mean allow the player to jump also if he's not on the platform anymore with a small delay. It's less frustrating for the player ;)

First of all, congrats for your game, it's always a challenge to make a game in solo. The graphics are nice, but it's a bit sad to have absolutely no sound. 

I can see a a version of the gamedev.tv lessons 😏

First of all, congrats for your game. It's always hard to make a game in solo. And the fact that you make a small tutorial is really nice to have. When you play, I may advise you to wait a bit before the first enemy spawn. The first time a played it, I didn't survive more than 10s. Giving the player a bit more time would help with that. He has to understand where he is ;)

no problem. Thanks for playing our game :)

Good job, it's always hard to do a make a game solo. Like the other comment, a bit hard to play solo, but I supposed it's part of your concept ;)

I love the concept, I find it quite hard to play, but it's non less fun. Maybe write somewhere the controls, but that's all :)