Yep! Here's a link to our latest Devlog about it on my page: https://itella-itella.itch.io/hook-line-sniper-jam-version/devlog/806050/hook-li...
Itella Itella
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I really liked this game! I had never played a clicker game before this; I can see why people like the genre now! The different sprites for all the fish were very cute, I loved seeing each new one. As someone else had already mentioned, the "multi-click" feature is very nice! My only critique is that the spawnrate of duplicates is a bit high; putting in the effort to afford new fish just to get the same fish over and over is a bit disheartening. If you could make the sprites that you Don't yet have spawn more often, I think that'd really help. Overall, a really fun and relaxing experience. Good Work!
I never played Club Penguin. But if the games on there were This fun, I can understand why everyone loved it! Very cute art and nice level of juice; I love how the fisher's sprite hops when you catch each fish. My only critique is the lack of music being a bit jarring, but that's a VERY small critique. Overall, loved this one! Great Work!
Really love the overall aesthetic of this one! Sound Design is so adorable! I went into a silent awe when I got the sad kazoo music when I lost for the first time. My only critique would be making it clearer to the player where their mouse-paw is hovering. It was a bit difficult telling where exactly I was clicking sometimes. But overall, a phenomenal submission! Well Done!
This is a really well put-together project! The art is amazing (I love the use of dithering on the ceiling and floor to show depth). The enemies are very well done as well; them always approaching you gives a very "Mr. X" level of anxiety when moving through the levels. The SFXs and OST are very nice as well. Overall, very well done!
Ty for the feedback!
Yeah, in hindsight I could've made the board a bit smaller to make engagement with the enemy a bit quicker. I'll keep that in mind for future updates which post-jam.
As for if there's any way to unlock additional boards/cards, yes and no. In the code and in the editor, the password system worked fine and included ways to unlock extra content, such as boards, cards, and customizable card colors. But once I built the project out, the system just wouldn't work the way I wanted. I plan on fixing that with future updates, as well.
I'm glad you enjoyed my project!
Congrats on finishing your first game! It's a very well put together one, at that. Controls feel very smooth and tight; any screw-ups or collisions are entirely a fault of the player's skill. The map variety is also very nice. Overall, very well done! I'm excited to see what comes from you in the future! :)
This was a very interesting version of Snake! I loved that you had to make quick decisions about which direction to go in that might come back to bite you later. My only gripe is with what I referred to as the "hunger mechanic," where you die if you don't eat after awhile. I think it's a great addition and adds extra tension to the game, but it's not communicated anywhere that this mechanic exists. So after I died a few times seemingly out of nowhere, I was very confused and put off. But once I caught on to the mechanic, it became fun to work around. If this mechanic was communicated in some way, I think it'd mitigate the problem entirely. All in all, a really nice and fun game. Played through it a few times. Well done!