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Ivory

60
Posts
2
Followers
A member registered Dec 19, 2017

Recent community posts

(6 edits)

Poetry like this requires a better understanding and commanding of the language that I'm afraid the author hasn't quite mastered yet. The first game had the right balance between prose and readability and I would personally prefer a return to that.

Right now, it feels like the author is trying too hard to be "deep" and the end result is just complete gibberish. There is a difference between something "sounding right" in your head because you possess the insight and context of what you're trying to convey, and expecting your readers to do the same.

As it stands, the most we can do here is appreciate the art, which is lovely, but that alone does not make a game. the universe and lore are right up my alley, as i love dark fantasies and this kind of romance, but it still needs a lot of work. Still, if the author managed once they can do it again. I look forward to that day.

(2 edits)

Yenn, like most sorceresses, is sterile and cannot have children.

Given that he's not mentioned as one of the romantic interests he's probably just a generic NPC meant to demonstrate the MC's curse (touching people causes them to go insane, hence the crazy eyes).

The character model is from the Avatar movie. She's a Na'vi, an alien species known for being super tall and thin compared to humans.

(2 edits)

I absolutely love this game. So far I have only played a character with evil tendencies but I was impressed how cohesive it all felt in the grand scheme of things. I was not punished for my decision, but rather given different opportunities to exploit. By the end of the demo, I felt both immersed and a force to be reckoned with.

My character was not above ending lives or using others to further her own goals if the benefits outweighed the cons. She's not destructive for the sake of it, but values her own survival above most - a useful, if somewhat callous, trait she inherited from her tumultuous past. Currently, her hound is the only friend she would fight to the bitter end to protect. Time will tell if the same courtesy will extend to her new allies...

Beneath the mask she dons, rages turmoil between what has been done and what needs to be done in order to achieve her goals. She dreams of normalcy and innocence - that which was robbed from her - and is envious of those who have it. She's rational, confident and flirty, with a dash of mirth. She's dangerous, but more than mere cockiness, she has the skill to back it up.

--------------------------------------------

I only have one small thing to point out. Seben's portrait describes her as someone with "no sense of humor" and "playful" at the same time. Doesn't that seem a bit contradicting?

(1 edit)

The frog walk in the thumbnail is pretty hypnotizing.

(3 edits)

Which path has the most content? 
Because I remember playing this game several months back and the game ends up in the exact same spot it did back then. I chose to stay, had a crushing victory against Hassan and chose to marry Marion. There's little to it after that.

When things are getting interesting but then the story ends and you have to wait for the next season... :C

This game is, without a doubt, one of my favorites on Itch.Io so far!

The hazy and rough but distinguishable art style, the lovecraftian-esque monsters, the gameplay with all its intricate choices and paths, etc. It's like a breath of fresh air from the standard VNs I stumble upon and it's super nice!

Pretty impressive that this was made in one month... I only wish it was a bigger game. Would have payed for a full-blown version.

(3 edits)

I'm a little conflicted about the MC's appearance... in particular the huge, bimbo lips. Part me of me thinks an invisible protag would have been better here, that way the reader can imagine the Queen however they want and it would save you time and money from having to make different models just for customization's sake. Unless, of course, that's something you really want to do. 

That aside, I love Masahige's design and the premise of the story. I'm curious to see where it leads! ^^

Is there a "good ending"?
Seems like no matter what I do things always go wrong in the end.

(1 edit)

This strikes me as one of those stories where there's no real happy ending. Treating others poorly, for extended periods of time, can lead to bitterness and resentment. There's a chance Mara could have grown into a perfectly normal person, hadn't it been for the way she was treated - thus creating a self-fulfilling prophecy.

On the other hand, if you're superstitious and believe in prophecies, things would have turned out bad regardless of the actions taken. Maybe she would grow into a loving family that was, unfortunately, destined to be murdered, and her desire for revenge would turn her evil. Maybe she would get kidnapped and tortured by cultists. There are many things that could happen...

Regardless, it's kind of sad to see how cruel some people can be over a superstition. Maybe we create the devils we deserve.

(7 edits)

I like this game; the more Regency/Victorian games, the better!

My MC has a sharp tongue and lots of spirit. What society did to her was extremely unfair, (un)fortunately, she's not one to hold back from speaking her mind and putting people in their places. There shall be a reckoning for whoever started the rumor. It's scandalous and likely to land her in some hot water, but as the saying goes "I will not have the fame without the benefit." In a sense, Mrs. Harlow could almost pass as her role model.

Also, of all the ROs, Mr. Worthington is my favorite. Linfield is... well... he can take a nose dive into a ditch after what happened. Sinclair gives me bad vibes, like those guys that like to take women for a spin and then dump them when bored. (Also, not really a good idea to marry someone who is going to spend large amounts of time away.) 

Worthington is considerate, respectful and a long-time friend; a good foundation for a relationship. His origins and age put him at a disadvantage, by society's standards, but I consider him the best candidate (also because the other two aren't in a good position to begin with).

Wow, this game is... something else. I don't remember ever playing something like this before and I've been an avid gamer for years. The art is beautiful and rather unique; one of the game's main highlights, for sure (it was actually the first thing that drew me to this game). The prose can be a bit 'flowery' but it kind of goes hand in hand with the atmosphere.

I got completely immersed as soon as I dived in (ha! - pun intended!), which is a good sign. There's something very dream-like about it all. It's a mystery, wrapped in an enigma, and it brings forth a concoction of emotions - part of me just wants to give in to the Abyss (maybe we forgot for a reason, that it's not worth the struggle, that it's better to just let go), the other part wants to reverse whatever is happening. I think Ilar means well but... my instinct tells me to trust the other "being" in the library? Who knows?

(1 edit)

The game looks good so far! I'm always eager to play a Regency/Victorian game, as there are too far and few in-between. 

Small error: When meeting Lord Warren Hind in the ballroom, he calls us Dorothea, even though I changed my character's name to something else. And the same happens in the next page.




The Profile page looks interesting but the stats make a little nervous. Is this one of those games where I have to do a juggle act to keep all stats up or can I focus on my favorite subjects (and ignore others) without getting a "bad ending"?

(3 edits)

Errant Kingdom is a visual novel with text-based elements, which, I assume, means you have to have some interest in reading to appreciate it. I find it ironic that some people don't even bother to read the synopsis/description in this page, to see if the information they are looking for is contained therein, yet play a game of this nature... It says on the very first two lines of this page:

"Errant Kingdom is an episodic release and will update in volumes/chapters on a bi-monthly (once every two months) basis."

If Chapter 3 released yesterday then we can assume the next installment will be up sometime in October.

(12 edits)

@Lunaris Games

Is Flirt the only way to pursue a romantic relationship or will the other options still work if you say something that is agreeable with that character's disposition and or beliefs? Or what we say doesn't matter all that much aside from flavor text and shaping our character?

Let me clarify the latter a bit - is it going to be one of those situations where we get a prompt to choose our love interest and from there on out the path is set, regardless of our dialogue choices? Will we get different endings with said character based on our choices?

(2 edits)

@Gorl
I think Sunscoop already explained this on their first post. According to them, there was a "monk-boy" and a "snake-boy" that apparently got "gender-swapped", hence why they thought this was an otome.

Now, I don't know if this was before the Kickstarter, if they simply mistook this game for another or if they simply saw early sketches/designs and though they were male-looking when they were actual women. This is a Yuri game and from the looks it has been since the beginning... so maybe there was a big misunderstanding here.

Otomes are VNs whose central figurine is a woman pursuing or being pursued by several romantic options, sometimes exclusively male, sometimes mixed. But more often than not its usually male ROs. Since this here is a Yuri game, I don't think calling it an Otome is correct IMO. So yeah, probably Sunscoop misunderstood.

(12 edits)

They made a post about it here.

For future reference, pressing Ctrl + F it will bring up a little search engine in the bottom left corner that you can use to look for something in a page. I typed in "race" and it instantly highlighted the word on the screen (if present) and told me how many matches existed. I pressed the down arrow (next to the input space) to scroll through the several mentions and the last one was a month ago.

Since the authors already replied to that comment, I took the liberty of re-posting their link here. ;)

(2 edits)

Is 20$ the final price or will it increase after the game is finished?

I normally tend to save right on top of choices. In this case it was quite early on, when first interacting with Mr. Goat, so it's not that important. ;) I went back and now get what you mean... most VNs I've played tend to show a little thumbnail of the scene, along with some dialogue and the time the save was created. Meanwhile this game uses a simpler form of that. I now understand its not a bug but intentional by design... so nevermind me. :)

(1 edit)

I'm not sure if this is a bug or something else but... after saving, if you go to the loading page, I think there's supposed to be a thumbnail with a little description and the time when said save was created. Yet there's none. You can still load the game if click the slot, but it appears empty.

(1 edit)

It seems to be working as intended now. Thank you for your swift response and efforts! :)

(7 edits)

When I was pressing random keys I also tried clicking with the mouse (inside the window). It did nothing. Pressing the right mouse button brings up a menu (Mute, Skip, Auto-Play, etc). I pressed restart, enlarged the window, hiding/un-hiding interface and, finally,  I tried saving and loading. The latter seemed to have done something as music kicked as soon as it loaded and the regular interface showed up. Though the first time I did this I still couldn't do anything. I tried a second time and the game finally started to work...? Kind of?

Needless to say I don't think this is how the game is supposed to start... ^^; 
If you need any more information just ask! :)

(6 edits)

The game doesn't work for me. Starting the nw-app.exe gives me a black window and pressing keys just brings up a grey arrow on the side, bobbing up and down. Nothing happens.

I downloaded the free, win version. Oh and here are my specs, should they be of any help.

Win 10 x64
Ryzen 5 2600x
RX 480
16GB RAM

(1 edit)

It sure would be nice but given this game hasn't received a single update (not even an status update) since 2017, I'd say the chances of it being dead or abandoned are high. I also went and looked for it on Lemma Soft forums and it was the same - last post on 2017. Better look for other games to play instead.

(4 edits)

It shows promise and the artstyle is good but the UI feels a bit too unresponsive at times. Things like trying to input our name (sometimes it works, sometimes it doesn't and sometimes it adds a character I didn't press), most buttons in the options screen don't work at all, clicking the confirmation button to load a save occasionally freezes my game, etc.

Just in case it's needed, here are my specs:
CPU: Ryzen 5 2600X 3.6MHz
RAM: 16GB
GPU: Radeon 480 4GB
OS: Win10 64x

I don't think that's very fitting on a game that is supposed to sweet and adorable... 

Ah, my bad! ^.^;

(1 edit)

Bug: I chose the crab keychain during the shopping event but when they went to eat some pretzels the choices were all about naming a dolphin.
EDIT: Nevermind!

(2 edits)

Hey, look on the bright side - they are working on a new game called Errant Kingdom (it's on the Development Log) so you may want to check that out after WTNC is finished. :)

Yes, chapter 10 is the last.