I have an overwhelming about of ideas, half ideas, and little annoying questions. However, as someone who has also tried to code a card game (but in my case burned out before a decent game could be finished) I know it's way more trouble than one would think to implement new mechanics. Even if it seems like a simple thing, anything new you code has to agree with the subtlest interactions with other pre-existing code.
So instead of spewing my thoughts indiscriminately I'd like to ask a few questions first:
What aspects of the game are you more comfortable with altering or expanding on?
Is there anything off limits for suggesting?
What would you ideally like to see in an idea?
Love the way you phrased this! Things that are a bit off the board:
- Pred consuming other pred cards. It's a popular request, but can't do since some of the pred characters are pred only and would be very confusing.
- Abilities that would require additional UI or extra steps like targeting
Other than that I'm fairly open! Specially with more flavor-like abilities instead of point focused ones.
One thing coming into the game soonish is different locations, making it more "rogue-like" run and giving the player some new setting to play with.
Thank you! I look forward to the update!
I'll post other ideas, but for now I was thinking it might be nice for locations to have subtle moving backgrounds. Nothing significant and distracting. Just some grass blowing occasionally in the breeze, candle or fire light flickering on the ground from off screen, a flowing river (lava or water), or fire flies. I know this isn't vore themed, but it's still a pleasant touch I think