Thanks! Working on some sfx couldn't get them done by end of jam but they'll be in the new version we upload afterward. And yeah we're experimenting with some ways to scale the difficulty over time, haven't settled on anything yet.
jackpoll4100
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We do have some tweaks to enemy spawns to telegraph them more that will be in the next version after the jam, as well as enemy directional indicators so that you can tell what direction enemies are moving when time is "stopped". Having the matching tail segments kill the player is an interesting idea, I'll have to try that one out and see how it feels.
Very weird, I'm wondering if something is weird about the viewport in the randomizer as I can't repro the issue on the game page itself no matter what I do to the screen settings. The text is set to autoscale with the rest of the game (and it seems to when I resize my window on mobile and on desktop) so my only guess is something weird with how the randomizer is displaying it. Wish I could test it in the randomizer myself.