Creative concept, I feel that the idea could be expanded more than just squishing things.
Maybe something that involves building (to scale). 🤔
Jagureo
Creator of
Recent community posts
The game design and concept were really good! However it got kind of boring after the third stage as it didn't feel rewarding enough to continue playing. The controls did not feel very responsive as sometimes I was unable to fire an arrow. Overall, it's a cute endless game that I could see myself playing longer when new content is released. :)
Game concept was good and executed really well with level 1's design. However in level 2, it got really hard and even more frustrating when I couldn't tell how I failed. I noticed that the hitbox of the player is affected by the camera as I am able to fail level 2 just by standing on the platform between the fans and moving my camera wildly. I feel that game would benefit a lot from allowing the moving platforms to carry the player along, or have a third-person view enabled to ease the gauging the speed at which we need to follow to remain on it. Overall, it was an interesting gameplay experience that shows potential for more!
Beautiful game! The atmosphere and art style makes it look like a piece of art! Gameplay could use a little more explanation and backstory to improve immersion. The game feels easy; obstacles don't feel like a threat that I'd have to plan a round or use my reflexes to dodge. For bugs that I have found, I noticed on 2 playthroughs that I am unable to recruit the 5th orange item, The same button used to activate the '?' purple coin is the same button to place the orange coin, which has caused me to place it in unfavorable positions. Overall, it's a really brilliant game concept that shows a lot of potential for growth! I wish you all the best on future improvements and updates! :)