Ahh, I see the problem. Should be working fine now. Must've been a problem with the older build! Thanks for the tip off on that, probably wouldn't of noticed it lol.
Jamie Dovaston
Creator of
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Hey man! Thanks for the feedback, I greatly appreciate it.
I'm in agreement about the AoE stuff being pretty ineffective at the moment and a few people have mentioned to me about maybe having something a little more recognisable for which axe is better.
Upgrading the axes effects the tick damage of AoE and normal damage of an axe, however, I do agree that the frequency & length could be effected by this as well.
Could you give me some more details about that bug? Maybe some screenshots? I haven't ran into that before. The WebGL build isn't perfect, I've tried to flesh out the actual build as much as possible so unsure whether it is something to do with that.
Thanks again,
I love the artstyle and gameplay! Both pretty unique!
I feel adding a tutorial would help with getting to grips with the game off the bat though. Took a few tries before I completely understood what was going on. Maybe a boss would be cool too!
Sound effects were on the short side however the music was an absolute bop.
Amazing job, well done! :)