Definitely think this is too hard for a jam game. But the music is pretty dope and the visuals are great! The ability to rotate the camera for a quasi-3D feel is a really neat effect. Just wish it would not be so difficult to play -- probably could be resolved just through some balancing -- some combination of having the player take damage (rather than dying immediately from one shot) and increasing the damage the other robots do. Cool start.
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Robo Dance Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #21 | 4.080 | 4.080 |
Visuals | #77 | 4.160 | 4.160 |
Creativity | #96 | 3.973 | 3.973 |
On Topic | #111 | 3.987 | 3.987 |
WOWIE! | #111 | 3.640 | 3.640 |
Fun | #195 | 3.480 | 3.480 |
Simplicity | #487 | 3.373 | 3.373 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made the music myself
Credits
Chase of Bass
Comments
This game looks great! The concept is really simple to understand but not basic. I think it can get frustrating getting killed by only one laser though. Good job!
So much polish!!! I love the animations and feel of the game, the music is a bop as well, great work on it!! What engine did you use? Is this GameMaker? Did you make the isometric 3d by hand by stacking sprites? It looks really neat
Really fun game! I enjoy the music and the overall gameplay. Letting the player upgrade specific allies is a nice touch!
Awsome game! Loved the sound.
Though placing enemies behind the obstacles where I cannot see them in combination with instant death on hit is a bit mean.
The game is so fun and the music is very fitting! I just wish the player wouldn't die instantly.
Love the visuals and the style, but the gameplay felt a bit overwhelming, especially with the music giving this feeling of urgency.
Whatever magic you used to get a 3D game looking so 2D, I'd love to have too. This is insane!
Whatever magic you used to get a 3D game looking so 2D, I'd love to have too. This is insane!
I could not always clearly see, where the canons were, as the draw order seems to be a little weird.
In case that’s intentional: It would be nice to have some (visual) x-ray indication.
Besides that: Amazing game with great music!
I really liked how the game itself explained what to do (arrows on the floor)!
That really satisfies the WOWIE! factor 😉
I would have loved to had done something like that but was crunching like crazy to even get as far as i did lol -had thought about little floating arrow indicators but forgot to add them but i like your suggestion even better! -gonna have to add that when i update it -anyway thank you so much and for the kind words too! :D
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