nice cozy, relaxing game! and it was fun!
Jando
Creator of
Recent community posts
Update: TEAM FOUND NOT ACCEPTING ANY MORE. THX 4 YOUR INTEREST
Title says it all. I don't really care about your skill level cause you're valid af vro and you're not defined by your current abilities. If you've been learning for more than a year and are interested in having fun making a game, then that's good enough for me. I will personally be working on the game full time for most of the days but that isn't required or expected of you.
My Skills
- game programming (actually goated)
- game design (a weakness I am working on)
- shader tech art & post processing (i am noob at this but am excited to try)
I am not good at:
- pixel art
- 3D modeling
- level design (a weakness I want to work on)
- music production
- voice acting
- writing
I'm open to develop any type of game the team wants preferably with some kind of unique mechanic involved. I wanna take dumb risks :)
Here's the deal. I've never joined a jam as part of a team before and I just wanna get the first one out of the way. If you are in a similar situation or are just okay with making a potentially horrible game, then you are the type of teammate I am looking for.
I'm mainly a programmer and definitely not an artist but I am prepared to use aseprite or blender to create some absolutely garbo assets if the team needs it.
Add me on discord -> jandovie
Edit: found a team
The movement was surprisingly fun after some getting used to. I found it extremely satisfying to pull off a dive bounce jump combo to gain crazy speed and height. I would liked to have seen more additive aberrations such as adding obstacles and enemies. I stopped playing at the fifth aberration because I would rather not give up my bread and butter movement combo to progress.
Fun game and awesome graphics. Somewhat reminds me of speeding through a level in Neon White.
Isd there an indicator for which enemy is the key enemy? It was frustrating going through a level for the first time trying to figure out who had the key.
Also the health constraint made it so I barely ever grenade jump unless it's for a huge time save like jumping over the maze. Maybe the grenades shouldn't do damage to the player to promote nade jumping since it's such a fun part of the game.