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Dream Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #40 | 4.394 | 4.394 |
Overall | #90 | 3.960 | 3.960 |
Gameplay | #126 | 3.636 | 3.636 |
Presentation | #203 | 3.848 | 3.848 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
It was a very fun puzzle to create levels for the game. I also like the cool background effect I made completely by accident :)
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Comments
This game is pretty interesting! I like the uniqueness of this puzzle mechanic. It's quite interesting! However, I had a couple issues: This game takes a while to figure out what you are doing, and I think this is my biggest issue. the first few levels were quite enjoyable, but then there came a difficulty spike and I was confused on how to do certain levels. I did figure it out after a while, but it certainly took quite a bit of time to figure out. Overall, this game is a pretty interesting puzzle game, but the main mechanic definitely needs some tweaking, although you seem to already be on the case for that, so good job! Sorry if this sounds a bit harsh, I still enjoyed the game quite a bit :) Good Job!
Pretty fun, challenging and unique
The puzzles themselves are well crafted and feel good when brainpower is applied to solve.
Would comment on some of the UI for your info but the post-jam build really fixes it.
congrats on the release
I think the puzzle mechanics in this are awesome, but I couldn't fully understand them. Overall the game seems really well polished, and I really like the vibe it gives. The audio is very relaxing and the visuals are really nice.
(This comment is based on the jam version)
My favorite puzzle mechanic of the jam so far! I think the idea behind the game is amazing and it has the potential to be polished into a pretty good game. My only complaint is that it is very difficult to tell which color is going to show up where when you turn, at least I took way too long to understand it a little bit and I still think I don't fully grasp it. Perhaps more levels to ease in that mechanic or some more UI element could help? I also didn't knew about bringing stuff from one world to the next, I had to read it on the tips of the page. Not a deal breaker by any means, it's just not ideal.
Either way, great job. The game is pretty engaging as is, a pretty cool mechanic and nice challenging levels to use them.
Hey, did you play the current or updated version? It's fine if you rate based on the version submitted for the jam but I hope that the update is enough to make it less confusing and more enjoyable. If your complaint is about the updated version, then I need to work on it a bit more :)
Anyway, thank you very much for playing!
The jam version. I'll check out this updated version later then.
Quite unique idea for a puzzle game, and it carried out well. It's quite simple and relaxing, only minor complain is about the compass, not getting what it does, and it seems not crucial for beating the level.
I know some people ignore the compass, but some people told me that it helps a lot, and they couldn't do without it. It shows what color will appear when the character turns. In the updated version of the game, the compass isn't as useful, as you already have a preview of the level behind you, in the blurred area. But I still kept the compass because it might help to understand the core mechanic of the game. Thank you for playing and for your feedback!
Relaxing and smart puzzle game! Another nice entry.
had a problem with grasping how this mechanic works, but it sure is an interesting idea! I really liked the visuals and audio too. Good job!
Nice game. Really liked the puzzles and overall looks of the game with everything in sync. Well Done!!!
Super interesting idea! I was able to get an idea of how it worked and solve a few levels but it is late in the day and my brain was a bit too soft to go further- really liked it though!
This is so much fun. It takes a bit to understand how to use the shift mechanic, but once you get it and you can start using it properly it’s great. All of the levels seem really well designed, and the visuals and music fit really well; great job :). I also really like the flavor text that appears between levels, it’s a really nice touch.
Very clever mechanic, music is peaceful. While difficult its nice to know that if you just keep going, you'll get there in the end. Excellent job.
wow, this is a really unique mechanic, nice take on the sokoban formula! my one braincell had to pull out all the stops to get through this one (i don't even want to imagine how much iq it'll take to get through the extra levels xd)! simply put, this game is full of well designed puzzles that are able to make you feel both like the dumbest and the smartest person in the world! its a mind-bending mechanic which asks you to keep track of the layouts of two different areas and how you rotate to shift the two areas to your favor, its really cool! it has a nice smooth difficulty curve too, though its peaks are really challenging but still engaging! i appreciate that there are a lot of quality of life features that help aid the player experience, such as a visual indicator for the current state of the world shift, the undo button, and the reset button (also nice of you to add a video walkthough as well so people can see the game if the rest of the game if they feel stuck)!
the visuals look very nice too! i love the lucid dream-like background with the floating transparent circles peacefully sailing about, very pleasant to look at and does distract from the level! the blur is also really satisfying to look at, seeing things disappear from view and reappear based on how you rotate! and due to how these elements look, it allows the simplistic look of the main level and puzzle elements to stand out, complimenting each other really well! the simplistic look also is communicative towards their function in the levels their in, which is nice in these types of games!
overall, this is fantastic! im always impressed to see puzzle games in game jams where you run on a deadline, especially ones as complex as yours! great work!
I loved this puzzle game! I think it is unique to play with both level designs to get the result, with the rotation mechanic. I felt myself enjoying it! I think you pulled off a pretty nice game with a well-polished look, and as I said the mechanic fits the glove, it feels entertaining yet not too frustrating. I love the eureka! moments you go through to complete the levels And will surely try the extra levels when I have extra spare time! Really good one!
Hi, really cool concept, at the beginning is hard to fully understand how it works, but then it becomes really engaging trying to solve the puzzles! Very hard but enjoyable game, well done with it, the transitions and the effects are really on point!
Good luck with the jam, you deserve it <3333333
That's an amazing puzzle game! The mechanics are a bit hard to grasp but the levels are well crafted to show the player how to use them, it's really well made. I took a glance at the extra levels but I won't complete them because it will easily take away my whole day, it shows such great mechanics. You might get a bunch more players if someone like Icely puzzles on Youtube tries it.
Maybe the best puzzle game i have seen in this jam, you have really great mechanics that i haven't seen before, and very challenging puzzles. You have also added a lot of different mechanics that really play well into the world changing mechanic. Very well done.
I really like mechanic you used here! Game itseld is also very relaxing, i really like the climat, it reminds me old html games I playied long time ago. Very good entry, well done!
Wow, interesting mechanic. That actually feels like a complete game. Smooth UI transitions, great ambient and the puzzles really makes you think.
Magnificent work!
Interesting mechanic though hard to grasp as others have pointed out, I managed to reach level 9 but still I don't feel an intuitive understanding of it.
Very nice polish and presentation
Great game! As others before mentioned I struggled quite a bit with the rules that govern change.
Problematic is that it is quite easy to finish the first few levels just by doing "random" rotations. You would need first level that guarantees that the player understood the base principle. Or something else that isn't easily solvable by random moves alone, but still easy enough to do. I guess that would be rather difficult :(
I couldn't agree more! I've seen a lot of people do the first three levels quickly without knowing what's going on and then get stuck for 15 minutes on level 4. Maybe I'll try to make a more guided tutorial for the post-jam update. Thanks for your feedback!