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Time Aberration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #546 | 2.772 | 3.143 |
Overall | #731 | 2.058 | 2.333 |
Gameplay | #758 | 1.764 | 2.000 |
Presentation | #837 | 1.638 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The idea to move into two differents era at the same time (Like Chrono Twins on DS)
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Comments
Neat idea but I couldn't figure out the solution my self without a hint. I did like it after reading the comments. It's quite creative and I would definitely play a full game with this concept.
A bit clucky but really loved the idea! Keep it up
Nicely constructed space puzzle game
Finished the game after I realised that the boxes were planters/pots, I matched the pots with the water drips and it was really good, the camera movement is slow but it works good job! the dialog is amazing btw!
on a laptop with keyboard+touchpad, the control scheme is a bit tough. would love to have an option for looking around controlled by keys
Thanks for playing !
You are totally right, I should have think about touchpad user, and I'm sorry your experience was stained.
Interesting game! I ended up downloading it and trying it in the browser, worked well both times. It look a little while to figure out that the cubes where planters and that I needed to grow them, but it's possible I just missed some context dialog.
I also noticed that the collision was the same for both the past and the future, but that didn't prevent me from completing the level. The mouse sensitivity was also through the roof, I think this is probably just from your mouse having a much different DPI setting than most. Thankfully I was able to set mine really low which made it more playable.
Overall I think the concept is interesting, I wish there where more puzzles so I could explore this time mechanic more.
Thanks a lot for the comment and for playing !
Yeah, couldn't really figure how to make people understand that the cube where planters during the jam (Even though I have now some idea of I could have done so).
The collision is expected to be the same for both past and future, but I would have needed more level and more content to fully exploit that aspect.
Sorry for the mouse sensitivity, I always forgot that I have a really high DPI setting.
Thanks again !