Excellent concept as a shopkeeper. I love the idea of detective work as a shopkeeper where you don't explicitly know who's on which side and you have to balance your own discovery with the risk/reward of each individual deal. My only critique is the information overload so it would be nice if there was a built in log. That said, it has amazing presentation, a fascinating concept that could definitely be fleshed out, and a delight to play!
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The Shopkeeper's Secret's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #413 | 4.027 | 4.027 |
Overall | #444 | 3.901 | 3.901 |
Presentation | #446 | 4.162 | 4.162 |
Enjoyment | #885 | 3.514 | 3.514 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as the shopkeeper in a war, instead of playing as a hero or adventurer.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is the second game where I've played as a shopkeeper in the jam and I feel like you need a way to keep track of all the information of each side in the game itself to make it work well. Still a interesting concept that needs more fleshing out I feel.
This game seemed very interesting, but for the life of me, I couldn't tell how to know who was on what Team, and/or how to know who I was supposed to support.
Good idea though!
What I like about this is how intuitive it felt. Usually shop keeping games need awhile to wrap your head around the various systems but the way you handled crafting and made things more streamlined felt really good. Outside of that the art, soundtrack and the characters dialogue are all very good! Great job!
I actually really like this game. It reminds me of a game called Potionomics. I think it would be interesting for a standalone game or even as a mechanic for a bigger RPG. I didn't understand if the people you sell to stayed the same each day, but I guess it is OK to keep the player guessing. Please work on this game a whole lot more. I streamed it by the way on my account on Twitch. Thanks for stopping by.
That is a very interesting game! It is very interesting how many things you need to manage and how to influence both sides just by trading with them. Also the art and music is very good, good game!
Awesome! I like all the things you have to juggle at once, and I would play a polished post-jam version if there ever is one!
The concept of this one immediately grabbed me, and I wasn’t disappointed. I liked the puzzle aspect a lot, and the idea of reputation was really cool. I wish I could talk to the customers instead of just accepting or rejecting their trade, so I could make decisions and learn intel. While I liked the hint system, I also felt it was very confusing to keep track of who was who, so maybe there could be a way to keep notes in game?
Overall, very creative and interesting entry! I think it might be cool if you could choose which side to support through your actions, kind of like Papers, Please (which this game actually reminded me a lot of!). I’d love to see this as a full release!
Fun game, would be cool to see this in a longer game with even more characters and complexity. Great music too!
Neat game mechanics - I really liked the logic puzzle!
I found that if I sold too many armour to the other team too early on (I was not taking notesat first!) then it takes a long time to get their health back down after you've figured out exactly which side everyone is on, then it gets grindy - of course there's reputation management but that gets pretty simple.
I wonder if it would be fun to introduce the option to sell "dud" items - like a laxative instead of potion, an exploding armour, or a bendy sword - and it would reduce instead of buff the stats they're supposed to, but at the cost of drastically reducing your rep (and you can only sell one of each because people will catch on!). Might be fun dialogue and also helps to finish the game quicker if you have worked out the puzzle already
Very beautiful game with great pixel art and fun, engaging game play!
Very very cool concept! Loved it a lot! Started selling everything to everyone because I didn't want them to be so sad. My only suggestion is maybe making the turns a little shorter or having a "customers left" counter. Overall very good experience!
Okay, I really enjoyed this game. This is one of the ones I played through the whole way with ease. I really love the puzzle aspect of trying to figure out who is on which side, I'm really glad you went that route instead of just telling people. While the items you can sell are simple, it actually makes the game extremely tactical. I found myself taking most offers for buying things like iron, etc but once I started figuring out who the regulars were from each side I would start rejecting any requests for armor or health by the other side. Really well done!
The only thing I would recommend is to add a display for your reputation with each side during a day. It doesn't have to update in real time as that would give up the game, but it would be helpful to have that reminder throughout the day so you don't have to try and remember where you were at.
WOW, this is amazing. Our team also did a shopkeeper game, so it's super cool to see how others have interpreted the theme. The art is so good! Overall very well done. Amazing work!
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