I didn't make much progress yesterday because it's Carnival here in Brazil. My friend invited me out for a drink, so I went. But I'm making progress on the map. I managed to get the map to appear and the character to move around the map. I've done this before for Twine, but since I'm not a programmer and I make things work by trial and error, any change ruins what was already working, and it took me a long time to get the code working again. Now I'm working on random map generation and will post screenshots soon.
Janos Biro
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Making a roguelike without a roguelike library is fun because I love trying to invent systems on my own, but I spent the whole day trying to solve a problem in 5 lines of code to calculate the weight of items! I made little progress in generating the map, but I had an idea of how it could be done. I also solved a problem in the map code for another game I'm making.
I'd already created some code to generate cave maps. The idea was to start with everything filled with "walls" and randomly dig from one random point to another until everything looked like a cave.
But for the tower, I need a code that generates straight maps made by architects. I have a few ideas and I'll continue tomorrow.
In this update, I share the progress in the first day of development. I have the story and the character creation part. The story revolves around the Tower of Babel, where an attempt to reach the heavens resulted in the fragmentation of languages and the loss of the ability to communicate. The reality of the tower became distorted and some people turned into aberrations. A wizard attempted to control the curse by writing the Malscriptum, an unholy book that drives readers mad. In the game, players explore the levels of the tower, searching for scattered scrolls to reverse the curse. Character creation involves choosing a class and origin, with each origin granting special abilities and skill bonuses. The next step is to create a random map generator.
I'm thinking about going solo and try to make a roguelike using only Twine/SugarCube, with no library. Why? For the fun of the challenge. I've being thinking about it for a long time. I've made the first steps to a roguelike in VB years ago. I've being making turn-based combat games using Twine/SugarCube. I guess I'll try.
Hello everyone! I’m looking for testers for Medieval Pits, a text-based turn-based combate game made in a dark low-fantasy medieval setting, made entirely in Twine/SugarCube by a single person. It’s divided into three interconnected games: Create a fighter and battle in the arena. Manage an arena by buying fighters. Pick an arena owner and one of their fighters to explore underground tunnels to confront the Pit Master.
I need help finding bugs (especially with character saving) and improving the gameplay. If you're up for testing, send me a message, and I’ll share the link.
Hello everyone! I’m looking for testers for Medieval Pits, a text-based turn-based combate game made in a dark low-fantasy medieval setting, made entirely in Twine/SugarCube by a single person. It’s divided into three interconnected games: Create a fighter and battle in the arena. Manage an arena by buying fighters. Pick an arena owner and one of their fighters to explore underground tunnels to confront the Pit Master.
I need help finding bugs (especially with character saving) and improving the gameplay. If you're up for testing, send me a message, and I’ll share the link.
Hello everyone! I’m looking for testers for Medieval Pits, a text-based turn-based combate game made in a dark low-fantasy medieval setting, made entirely in Twine/SugarCube by a single person. It’s divided into three interconnected games: Create a fighter and battle in the arena. Manage an arena by buying fighters. Pick an arena owner and one of their fighters to explore underground tunnels to confront the Pit Master.
I need help finding bugs (especially with character saving) and improving the gameplay. If you're up for testing, send me a message, and I’ll share the link.

I’ve finished the first playable version of Medieval Pits, and I need people to test it. It’s a text-based game divided into three small games:
In the first, you create a fighter and compete in the arena.
In the second, you manage an arena by buying fighters created in the first game.
In the third, you choose one of the arena owners from the previous game and one of their fighters to explore the underground tunnels—either to kill the arena owner or betray your companions.
If you're interested in testing it, send me a message, and I'll send you the link!
https://janosbiro.itch.io/anastasis
Explore the history of civilization, analyze its pros and cons and decide the future. YOU ARE THE KEY.
This is a 15,000-word work of interactive fiction written in Twine.
https://janosbiro.itch.io/jerusalem
This is the complete Jerusalem text adventure from Talos Principle: Road to Gehenna, extracted from the game files and converted into a Twine game for the reader's convenience. It should be noted that the content may contain spoilers from the original game.
I'm sorry I misunderstood your first comment. You're right, from a certain point of view it does seem like passivity. From my point of view, I think it's more realistic that the established power, regardless of the warnings and regardless of what we can do individually, will not do anything. The cool teacher actually does something, he goes there and invades the rich people's bunker. My question is, in that situation, what else could be done to "mitigate the damage"? They had already past the point of no return. We have to admit there's a possibility of this to happen, horrific as it can be. I'm not even sure we can even affect the outcome of our situation right now. I have no evidence that we can. Sometimes I have hope, sometimes I don't.
I am 42 years old and have spent over 20 years trying to do something, only to have my struggles commodified to entertain younger generations. So the fact that nobody does anything in this game strikes me as more realistic than a vague hope that we can change something, even if we do resort to radical actions. It's not that there's nothing to be done, it's that nobody in power is going to do anything. I don't mean to sound nihilistic, but I can understand the idea that there's no future. When you can't believe in something without evidence, you can't believe in fighting for a better future without evidence that this outcome is possible, considering the damage we already done and the generalized lack of will to change.
I loved "Trash the Planet" and wanted to do something similar for this jam using Twine. I'll try to do the best I can with the little time I have left. My idea is a game where time runs backwards, civilization is deconstructed so that we can see the effect of human life becoming simpler and simpler.
1. This seems more like a personal opinion on anprim.
2. Can you provide any evidence that the raccoons had any ability to reverse course or affect anything if they tried really hard? I know it is really about us, humans, but I could ask you the same question anyway. If you do, please send me the sources. I've been looking into it since 1998. I can assure you everyone who studies human ecology and climate change would love to hear this great news. What seems bleak and overly cynical to most people is actually quite realistic when you face the real data about our ability to revert after we reach a certain point.
3. This I can agree with. It sounds naively optimistic. But to think that we can do anything to stop climate change after we reach the $lol concentration of money, without any solid evidence for it, seems even more naively optimistic. The hope that at least some of us will find a way to survive rebuilding a community similar to what our ancestors had is the only realistic hope we can get after the downfall of civilization.
Overall, your criticism seems to be based on the belief that the situation the raccoons got themselves into "wasn't that bad", as if their science was simply wrong. It seems to reflect your own belief that the situation we're currently in isn't as bad as specialists say. And I wonder if you have what it takes to support that belief.
https://janosbiro.itch.io/string-of-pearls
String of Pearls is a song by Soul Asylum, written by David Pirner and released in 1995, in the album Let Your Dim Light Shine.
I made the lyrics it into a small Twine game. Hope you enjoy.
Overrun is an RPG based on the Shadowrun universe (FASA, 1989). The objective is to complete missions of sabotage and data extraction from corporate systems. Overrun has a random mission generator as well as a main story.
This is a remake of a game I made in 1996 using QBASIC. This version has a turn-based combat mechanic and extended dialogue.