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Twine roguelike

A topic by Janos Biro created 3 days ago Views: 125 Replies: 4
Viewing posts 1 to 5

I'm thinking about going solo and try to make a roguelike using only Twine/SugarCube, with no library. Why? For the fun of the challenge. I've being thinking about it for a long time. I've made the first steps to a roguelike in VB years ago. I've being making turn-based combat games using Twine/SugarCube. I guess I'll try.

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I definitely want to keep track of this as a text adventure fan.

Devlog update here

In this update, I share the progress in the first day of development. I have the story and the character creation part. The story revolves around the Tower of Babel, where an attempt to reach the heavens resulted in the fragmentation of languages and the loss of the ability to communicate. The reality of the tower became distorted and some people turned into aberrations. A wizard attempted to control the curse by writing the Malscriptum, an unholy book that drives readers mad. In the game, players explore the levels of the tower, searching for scattered scrolls to reverse the curse. Character creation involves choosing a class and origin, with each origin granting special abilities and skill bonuses. The next step is to create a random map generator.

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Very cool idea. I tried to something text-adventure like two years ago, but went horribly out of scope. I'll keep my eyes on this project!

Making a roguelike without a roguelike library is fun because I love trying to invent systems on my own, but I spent the whole day trying to solve a problem in 5 lines of code to calculate the weight of items! I made little progress in generating the map, but I had an idea of how it could be done. I also solved a problem in the map code for another game I'm making.

I'd already created some code to generate cave maps. The idea was to start with everything filled with "walls" and randomly dig from one random point to another until everything looked like a cave.

But for the tower, I need a code that generates straight maps made by architects. I have a few ideas and I'll continue tomorrow.