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jasoncdavis0

26
Posts
A member registered May 28, 2021

Recent community posts

This was fun. Unfortunately, it looked like some of the skills I taught didn't stick! (Caveman got lost even after I taught them not to). Would have liked some additional levels or other goals to achieve after certain time. Great sounds!

Fun! I wish there were a few more instructions. Even though it's called Group Trivia, it took us a few games to realize we were playing as a team and how it shifted between different layers turns. Cool visuals! 

Cool take on the theme. Mechanics are nice and smooth. I like the Save function!

Really cool graphics and fun way to create a multiplayer game. I think the PDF files are all PW protected (I opened one of them). Was not fully clear how to use the PDFs, but I enjoyed exploring the space.

Bugs and viruses! I enjoyed trying to to beat the clock, but failed the first 2 times. It would be nice to jump through the intro during the retry. If I had a map to better plot my course or a way to add more time along the way that might add to the fun by providing some strategy.

Nice job learning Unity!

I enjoyed the graphics and the sound. The characters and story interesting and make you think!

Expansive world. The video helped show how to play the game. Once I understood some more how to learn and teach things I could see it get going! Very nice music and sound effects. Would love to see more intermediary success levels.

cool concept. I couldn't figure out how to interact with object, so i couldnt get far.

cool concept. I could move around but not sure how to interact with things in the game.  I'd like to play more if there were some instructions.

Nice to see you again! 

I'll check to make sure we give a rating on the game. You tried to integrate Backtrace so you get credit :) Can you DM us in the Discord and with your team members and we'll ensure your team is counted

Loved this game the first time around, and just played again with my 10 year old, and he finished it!

Hi - I made an adjustment to our Free Dev Tier for the weekend to allow for up to 5 users. Thanks!

Hi - Backtrace doesn't have a direct godot integration, but you are free to look at the native crash reporting libraries we have and make use of those in your game if they work. https://support.backtrace.io/hc/en-us/categories/360002096212-Integration-Guides has some of those details. 

Hope that helps!

Hi @divl_lol - I added some quick notes to our discord (similar question was asked there) about how best to integrate with C++ engines using the Crashpad library. 

We use Crashpad or Breakpad for C and C++ - some details here https://support.backtrace.io/hc/en-us/articles/360040516131-Crashpad-Integration-Guide I believe we also have binaries for Windows or these libraries if needed

Hope that helps!

Unique gameplay to learn and operate with. I appreciated the variation in people and approach to the theme. 

Good fun! I like how paths get cut off after using them. I'd like for it to get to be a bit harder in level 3 or 4 (we get too many chances). Overall very clever and a bit addictive!

Nice brain teaser. Easy to learn and play.

I enjoyed wandering the farm and picking up various materials and then putting them in their place. Would be nice if it was a bit more defined in terms of what thing I needed to fix first, or if I had a running list of things to be doing. Overall a nice experience!

Great way to promote both themes! I enjoyed using my ear and music knowledge, and then was thrown for a loop when the puzzles moved onto use other letters on the keyboard. Nice game!

Fun game! I played on the Web. Matches well with the theme. Gameplay is easy to learn. Would be nice if I had a chance to learn some of the characters and their traits before problems start occurring, and how those traits relate to the errors, but I learned by playing. The text could be a little larger and easier to read. Nice music find!

hi - the subdomain will be the identifier for your instance. For example, Subdomain: mycoolgame would result in https://mycoolgame.sp.backtrace.io

Hope that helps!

-Jason

Pretty sure that's a typo and should need to be submitted by "4pm ET June 27". We'll get that fixed. Sorry for the trouble and thanks for raising it!

very cool and thanks for sharing! We’d love to work with the community after the gamejam to add more official support for godot in our GitHub repo. 
If you happen to be a bit more adventurous, we have native crash reporting libraries for OSes like Android, iOS, Windows and Windows, which could be used to capture native c++ errors. 

Hi Justin123089,

Backtrace is an error reporting tool that captures exceptions, crashes, hangs, or OOM errors that your players may encounter when playing your game. It’s like Crashlytics or Unity Cloud Diagnostics, but with more data capture, a really flexible database, and an insightful web-based post-mortum debugger. 

Hope that helps!

great progression and introduction of new challenges! Love the "woohoo" audio when you complete a level!