This was fun. Unfortunately, it looked like some of the skills I taught didn't stick! (Caveman got lost even after I taught them not to). Would have liked some additional levels or other goals to achieve after certain time. Great sounds!
jasoncdavis0
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Bugs and viruses! I enjoyed trying to to beat the clock, but failed the first 2 times. It would be nice to jump through the intro during the retry. If I had a map to better plot my course or a way to add more time along the way that might add to the fun by providing some strategy.
Nice job learning Unity!
Hi - Backtrace doesn't have a direct godot integration, but you are free to look at the native crash reporting libraries we have and make use of those in your game if they work. https://support.backtrace.io/hc/en-us/categories/360002096212-Integration-Guides has some of those details.
Hope that helps!
Hi @divl_lol - I added some quick notes to our discord (similar question was asked there) about how best to integrate with C++ engines using the Crashpad library.
We use Crashpad or Breakpad for C and C++ - some details here https://support.backtrace.io/hc/en-us/articles/360040516131-Crashpad-Integration-Guide I believe we also have binaries for Windows or these libraries if needed
Hope that helps!
Fun game! I played on the Web. Matches well with the theme. Gameplay is easy to learn. Would be nice if I had a chance to learn some of the characters and their traits before problems start occurring, and how those traits relate to the errors, but I learned by playing. The text could be a little larger and easier to read. Nice music find!
hi - the subdomain will be the identifier for your instance. For example, Subdomain: mycoolgame would result in https://mycoolgame.sp.backtrace.io
Hope that helps!
-Jason
very cool and thanks for sharing! We’d love to work with the community after the gamejam to add more official support for godot in our GitHub repo.
If you happen to be a bit more adventurous, we have native crash reporting libraries for OSes like Android, iOS, Windows and Windows, which could be used to capture native c++ errors.
Hi Justin123089,
Backtrace is an error reporting tool that captures exceptions, crashes, hangs, or OOM errors that your players may encounter when playing your game. It’s like Crashlytics or Unity Cloud Diagnostics, but with more data capture, a really flexible database, and an insightful web-based post-mortum debugger.
Hope that helps!