Thank you for checking out Discolored! Glad you enjoyed it for the most part. :)
Jason Godbey
Creator of
Recent community posts
Thanks for checking out Discolored! Glad you enjoyed it. :) I don't have permission to distribute the music tracks, but most of the music can be found on YouTube and other streaming services. Below is a list of the composers followed by their music pieces that show up in the game:
Chad Lawson
- The Waning Moon
- A Painted Beauty
- The Broad Sun
Goldmund
- John Harrington
- Mound Builders
- The Gardener
Thank you for playing The Search! Yes, I thought Cissy did a great job too. I enjoyed her performance in Firewatch and was pleasantly surprised when she agreed to lend her voice to this game.
Glad you thought the hint system had a good balance to it. An early tester of the game played it and said it needed hints like in The Room so I borrowed a lot from that system. It was a fair amount of work but I think it was worth it. :)
Thank you, I'm glad you're enjoying the game! My inspiration for making this were games like Myst and Riven (as I'm sure that's pretty obvious). But wow, it is so hard to make these kind of games because rendering out all the different frames to account for what the player is allowed to do. I'll let Robyn Miller explain the process for what they had to go through for Riven: Making of Riven
My other game, Discolored, I made in full 3D and it was an easier experience. In that game I still managed to add a "Point-and-Click" mode in the final game to try and give people that classic first-person adventure experience. :)
Fun fact: there are over 800 rendered frames in The Search that make up the graphics!
Would love to include The Search in this bundle: https://jasongodbey.itch.io/the-search
Hi, glad you enjoyed the demo! The full game actually has compatibility for more gamepads. I haven't updated the demo for quite a while. Other gamepads that didn't work in the demo now work in the full game.
Also I am working on an update for the full game where you will also be able to use point-and-click movement to navigate, very similar to The Search. It might be another week or so before that update goes live though.
Either way, if the gamepad doesn't work you could wait until the update for the point and click movement. You could refund the game too if none of that works. ;-)
Hey Matt, thanks for playing and leaving a comment. Your game looks cool! Going analog for your sets instead of purely digital seems like a daunting task, but I've seen other examples of people doing this with success.
As for my process, a lot of my inspirations for this game were examples of using only what is essential. For example, in the game "Limbo" there isn't any color most of the art is just light and shadow and a focus on silouettes. For my previous game, "The Search" I went crazy with detail everywhere and while it was fun and I felt it turned out well artistically, I felt it made me lose focus on the gameplay and puzzles. This kind of detail is fine if you're a AAA studio with a lot of time and cash but I'm just a solo dev so I have to be more focused in my efforts. Traditional artists like John Register and Edward Hopper were inspirations for the art style of Discolored. Especially if you look at Register's work, again mostly light and shadow doing the work, simple shapes and use of color. There are other games that do this as well like The Witness. I could go on and maybe I'll write a blog post about it later. :)
As for my tools, I kept everything digital. Using Unity for the engine, 3ds Max for modeling and lighting with Vray to render out lightmaps because I don't like Unity's current lighting system. Also using a few plugins in Unity for functionality like Playmaker, Rewired, and Adventure Creator.
Anyway, hope that was helpful and best of luck with your game!
Hey, thanks for taking the time to sign up, comment, and for playing the demo! I kind of felt the same way about the music here. It can get repetitive, but it's not too distracting. However, I am doing something different with the music in the final game so it evolves along with the visuals as the puzzles are solved, and hopefully in this way too it won't get so repetitive.