This game helped me recognize why I'm not as good at FPS games as I think I am 😥
jasonmcleod
Creator of
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This was a wild ride! Amazing work on the uniqueness of each level and the cutscenes between them. I played this one for longer than some of the others because it kept me interested. I was playing while on a call reviewing games with the guy who worked on my game with me and we both kept shouting "woahhh!!" every time some new effect or transition popped up. Attention to detail and polish is outstanding on this one!
I watched a video of this and almost rated.. but then I played. 5/5. The level design, the music, the pace of mechanics being introduced.. the checkpoints.. and the HIT BOXES 😍
It's one of the only games I could not put down. I completed it with these stats:
9:50 time played
1/11 Crowns? (probably?)
17 deaths
340 jumps
Now I want to skip my next meeting and top that score.
Very well done!!!
PS: I actually saw some of the updates on twitter and was worried about the subpixel animations but making that a setting (defaulted to off) was a brilliant touch.
Any issues having a background color behind the characters?
https://en.wikipedia.org/wiki/ANSI_escape_code
Green block with :. as the text for grass ect.
I'm planning on using telnet (and possibly xtermjs) which will be fully text based, but will be pretty convincing that it's a graphic.
Thanks for the heads up! Just pushed a fix.
In regard to the build command:
You'll need to find a blueprint for an item, let's say a drill, then type "build drill".
It will list the required parts, and indicate which ones you have. If you are good to go it will ask you if you are sure you want to build that item using the tool you have equipped. If you confirm, you will attempt the build. If you have enough skill you will likely succeed.
Dismantling things, as well as building things, will boost your assembly skill.
Thanks for trying it out!
Thanks! The whole idea started with the concept of having to trade with other players - but the interface for that got really confusing and I waited far too long to try to implement it. Appreciate the feedback on the common area! Will likely push some updates after the judging period is closed. Thanks again!
I'm interested in joining this jam, but I have no experience with ZX Spectrum Basic :)
I have done some things in pico-8, and work full time as a javascript developer so these things should help me out.. but I have so much to learn, and that part is exciting. :D
I spend a lot of time writing stuff in qbasic way back, so I'm sure to have an overwhelming amount of nostalgia power me through.
Should I spend time experimenting with something like this: https://www.worldofspectrum.or...
or does that go against the spirit of the code jam? I'll certainly be tinkering with straight up basic, but wondering if an "engine" is more or less cheating for this event.
Thanks!