Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dot flipView game page

Collect matching dots with your mouse. Click to flip your ship.
Submitted by jasonmcleod — 1 hour, 46 minutes before the deadline
Add to collection

Play game

Dot flip's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.6673.667
2 Colors#164.5334.533
Mood#432.7332.733
Theme#483.0673.067
Arts#572.3332.333
Audio#621.2001.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very nice game. I would totally use it as my screen saver or as the game to play when I have no internet hahaha. Good one

Very good game, the controls are simple but the game is addictive!

Submitted

I usually don't like mouse controlled games, but this one was fun!

Submitted(+1)

That was really cool. I started getting addicted to it after a little while.

Developer

Haha thanks for playing!

Submitted

Solid entry. Quite a good example of a simple mechanic (clicking changing your shape fill) in a simple game (move your dot to other dots) which leads to quite enjoyable gameplay.

Sounds always help, as would a title screen (instead of the game immediately starting on load) but didnt detract from it too much. I did get some slowdown/jittering from the second wave onwards - unsure if this is on the game end or not (solid gaming computer so surprising)

Nice one eh.

Developer

Appreciate the kind words! Should be easy to add the things you mentioned. Thanks for taking the time to add your feedback!

Submitted

Really nice little game! It's simple, but pretty fun. It would definitely be nice to add some more variety as the game goes on to encourage longer play times. Overall, well done!

Developer

Lots of great ideas suggested by these fine folks. Appreciate the feedback!

Submitted(+1)

The initial concept seems good, but the big problem of the game is the pacing, you start with a lots of cubes to keep your atention, but if you do well there is a moment where you don't get more good squares spawned and you can only kill yourself.

I recommend to keep spawning good and bad squares all the time and make them quicker as the time advances. Also, it would be more challenging if you had more trayectories for the squares, like diagonal directons, or maybe even circular movements like spirals or something.

Developer(+1)

This is some great feedback! Will see about making some tweaks once the hackathon stuff is wrapped up!