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JasonThePotato

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A member registered Mar 15, 2018 · View creator page →

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Thanks!  The basic code for those involve slowly rotating the projectile towards the player, while moving it forward.  Then it's mostly tweaking the move and turn speeds until it looks right. Higher move speed and lower turn speed results in a wider turn. 

Here's an example (without the spaghetti code):

var MOVE_SPEED = 200
var TURN_SPEED = 0.03
var player_angle = self.global_position.angle_to_point(player.global_position)
self.rotation = lerp_angle(self.rotation, player_angle, TURN_SPEED)
move_and_slide(Vector2.RIGHT.rotated(self.rotation) * MOVE_SPEED)

A procedurally generated 3D platformer is a pretty cool idea! I found the platforming a bit difficult, even more so with multiple enemies sniping you from quite a distance. 

Perhaps instead of instantly killing the player, the projectiles could push the player, or even apply a debuff "curse" on the player, like slowing them down or affecting their vision.

The enemies look and sound really cool. Neat game!

Art looks nice, and the game has a pretty cool concept.

I might be bad at the game, but I found the platforming pretty difficult in the first challenge, but eventually got through it. It's a bit difficult to see the platforms below, maybe a way to look down might help?

I'd also recommend left/right margins on the Game Story text to make it easier to read.

Nice game!

Loved the sound and music, created a real spooky ambiance for the game.

The art's pretty nice. I'd recommend adding side wall tiles to the front/bottom of the building walls to give a sense of height, like you did for the back/top of the building.

Nice debuff system! Time is pretty tight, but it makes for intense/aggressive gameplay. 

Very nice all around music/plot/visuals. Especially the visuals on an employee turning. The camera jump to the story is a little fast, maybe it could use some fade in/out.