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Tumbling Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #15 | 3.615 | 3.733 |
Originality | #28 | 3.227 | 3.333 |
Fun | #36 | 2.905 | 3.000 |
Overall | #40 | 2.859 | 2.952 |
Theme | #47 | 2.840 | 2.933 |
Accessibility | #47 | 2.582 | 2.667 |
Audio | #54 | 2.388 | 2.467 |
Controls | #59 | 2.453 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0 Rc2
Wildcards Used
Proc gen, crumbling location
Game Description
A platformer fps about crumbling towers (without towers)
How does your game tie into the theme?
You're cursed periodically, and it can really throw you for a loop.
Source(s)
No
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
This is a fun game, but shooting the enemies is tough when the gun also pushes you back off of the platform. Maybe if enemies spawned way closer to the center of the platform then it would be easier to both shoot at them and propel yourself towards the platform? It is also hard to tell if they are shooting at you, maybe some damage indicators would help. I want to do some smooth bhopping that would be cool. Great game :)
Fun game - I'm a fan of the smoky atmosphere. It sort of reminds me of Neon White because of the black orb enemies and the use of guns as platforming mechanics.
Was pretty hard for me, only managed a top score of around 400m and didn't get to see too much of the curses. I think it was a mix of the enemies having seemingly sniper-like accuracy and my jump not always registering if I was too close to the edge. Had a good time when I just ignored the enemies and tried to get as far as possible as fast as possible.
Interesting and fun gameplay. I love the artstyle.
Cool concept and I really love the art style! I found the platforming a bit difficult but I really liked the recoil jumping.
Really nice graphics I pretty much liked the style. The recoil always got me to fall down. I also had no issues with the controls. Well done!
Recoil jumping, what a concept!
Really fun idea, really enjoyed the game. The sounds kick in just nicely, the controls feel neat, good job!
Haha this was so hard but sooo fun at the same time! I laughed hard at myself by falling countless times! Great concept!
The Art style is cool and I liked to jump between plateforms.
my best run was 238m
A procedurally generated 3D platformer is a pretty cool idea! I found the platforming a bit difficult, even more so with multiple enemies sniping you from quite a distance.
Perhaps instead of instantly killing the player, the projectiles could push the player, or even apply a debuff "curse" on the player, like slowing them down or affecting their vision.
The enemies look and sound really cool. Neat game!
At first I was a little frustrated/confused by the game. I shot the enemy, I jumped, and found out I couldn't hit some pads because they were simply too far. The floaty controls had me a little frustrated, especially when on restart I'd go flying off a cliff before realizing the game had started. I had noticed the gun had kick, but hadn't put 2 and 2 together to realize that that could boost my trajectory, too.
..Then the game became a blast. Extremely difficult with one life - cool effect that the minions destroy your platform if you stick around too long. The boost and bane effects as you progress made it more interesting/challenging.
Ultimately, great entry and worth checking out - once I got passed the learning curve it became a ton of fun. I didn't make it terribly far (I think I got through 3 bane/boon effects in one session), but it's a great concept and lots of fun.