Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jayesh

9
Posts
4
Topics
4
Followers
12
Following
A member registered Jan 21, 2016 · View creator page →

Creator of

Recent community posts

Very cool idea. Looks nice.

Loved the game. Great job. The core of the game is simple and fun. I found it a bit hard though. Before I gave up I came across two kinds of guardians - rotating turret and a gear shaped guardian chasing me. The only way I could avoid the guardians was to run away from them as quickly as I can. If there's more subtle stealth mechanism, like hiding behind obstacles, then I didn't find it. It would have been more engaging if I had some easy wins at the onset. Keep it up!

Hello,

Yesterday I posted a in-browser playable demo of my game Dofense on Itch. You can play it here

https://jay3sh.itch.io/dofense

Dofense focuses on the joy of mazing and features a credit based system that allows for deep strategic gameplay to maximize your score. 

Each battle starts with an Energy center powered by six cores. The generated energy is used to build towers. Enemy units come to steal the cores. You have to kill them before they reach their gate with the core. There are 8 types of towers (Gun, Cannon, Laser, Pyro, Spikes, Volta, Flood), each with parameterized attributes (Damage, Cost, Delay, Range, Turn speed, Reload time). These attributes can be boosted by applying credits that you get at the beginning of each level. You get to use limited number of credits to boost certain attributes of your favorite towers so that you can win the match.

Enemies also come in variety of ways. There are 8 kinds so far. Some are stronger, others are faster, some can stun your towers, while some can destroy them. All enemies come with Shield and Health. Typically health is not damaged, until shield is depleted. But this behavior changes depending on the tower. For example, Pyro and Volta can kill enemy even if their shield is intact; while Laser can only heavily harm health and but is weak against shields. As you can see, this allows for number of ways of crafting a strategy.

In addition, you get Actions. These are one time actions that let you kill certain enemies instantly. For example, a Sniper shot or an Air strike. There are 6 different types of actions available so far.


Each battle can be played in 3 difficulty settings depending upon your skill level. Moreover there's an endless mode. In this mode enemies keep coming and their numbers keep growing. Eventually they will succeed in stealing all your cores. You have to end the match by building an antenna tower on the enemy gate and destroy it. You have to pick the right moment for this, so that you score as high as you can, yet are not overwhelmed by enemy crowd. If all cores are lost, your maximum score won't be counted.


Hope you like the game. Looking forward to your feedback.

After a year and half in development I'm happy to share a demo of my game with you. You can download it now.


Dofense is a Tower defense game with focus on custom level design. All its battles are designed in the same level editor that's available to players to create more battles.

This is my first game that I plan to release on Steam (Wishlist now). I have spent nearly a year trying to refine the look and visual effects of this game. You can read a detailed history here. I'm now eager to see if you like it. 




At this time, the game has 3 tower types, 3 enemy types and 16 levels to play. Obviously there will be more towers, enemies and mechanisms as the development continues. Also as I mentioned, it comes with a custom level editor. 



Try out Dofense and let me know. Your feedback is most appreciated.

Cheers!

In the new update the Tower Menu is moved out of the way. If you are using keyboard shortcuts, it gives really uncluttered experience. LMK how you like it.

As an artistic choice, FoldWars is going to be light on text. The objects will not be named (except in a back story, if one emerges in future). This is one of the minimalistic design decisions. However, that may make discussing the game a bit difficult. In order to avoid confusion, here's a vocabulary that you can use while referring to objects in your feature requests, bugs or other discussions.

The enemy look a bit different in the game with their full shield on. I'll keep this updated as changes are made to the game.

Thanks @karidyas. All your suggestions are valid.

  • Yes, ammo sounds are muffled. I tried to keep them low, so that the rhythmic beats are more prominent than, random gun fire. I've also considered instead of using standard gun fire impact sound, I could use a more pleasant chime sound. Not sure if that will go well, but might try. What do you think?
  • I agree that menu Tower menu options get in the way. I'll consider adding a flag in settings that will let seasoned users turn off the menu display and only use keyboard shortcuts.
  • Yes, valid point. There was some visual feedback on tower build with no resources, but I removed it temporarily. I'll add something better soon.

Added 3rd level today, with new enemy and new tower. Give it a shot!

Hello MFGJ community,

Just submitted my first game Fold Wars to the Winter 2018 Jam.

I like real time strategy games and especially tower defense. I grew up playing Age of Empires, StarCraft. I always loved the war campaigns while balancing the resources. However I always felt that there is more that can be done in this kind of game, especially in terms of visualization of strategy. For long time I thought about making an RTS game of my own, but the task seemed daunting and too big for my skillset. Last year I came across some 2D RTS games like Infested Planet, Mini Metro and tower defense game like Defense Grid 2. This inspired me to think about my ideas again with a more manageable goal. Thus Fold Wars was conceived.

I've worked on Fold Wars for 2-3 months so far and only released a playable demo last week on itch. It has since been updated and now has 2 levels that you can play. I haven't yet reached the part of novel ways to visualize strategies, but that's coming. So far it's a basic shell for a traditional tower defense game, with some enjoyable gameplay.

I would love to hear about your thoughts if you play it. Also if you have any comments on generic RTS/tower-defense genre, do chime in.

Cheers!

1. Hi there! What's your name? Want to introduce yourself?

Hi, I'm Jayesh. I've been a software dev for a long time, but only recently I decided to take game dev seriously. "Fold Wars" is my first game that I developed for others to play. It's a 2D Tower Defense game. I want to experiment with art style and music, to make this an interesting strategy game. It's still in early stages of development, but it's playable on itch.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

Nope, missed that one. Only recently became active on itch.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

My first favorite was "Age of Empires". Then StarCraft. I also have favorites in other genre - Bioshock Infinite, Dirt Rally, Braid, Limbo, Inside

4. Do you have experience with game development? What did you do/with what engine?

Not exactly. I've lot of experience with programming and also in graphics programming (both 2D and 3D). But games are more than programming. I haven't been confident enough with my artistic abilities to venture into game development ... that is until now! 

5. Tell us about something you're passionate about!

Dreaming about new possibilities with my software projects.

6. What are your goals for this game jam?

Meet other newbie game devs like me. Get feedback from people on my game.

7. Any advice to new jammers (if you're a veteran)?

I'm new myself!

8. If you're a returning jammer, what can the admins do to improve your jam experience?

Thanks for organizing.