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Jay Marksman

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A member registered Mar 19, 2020 · View creator page →

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Thank you for playing! I'm glad you enjoyed it! :)

Hi there.
The long and short of it is, no, the game is regrettably no longer in active development. As such, my main concern was potentially misleading customers with a game that might not come out at all, which is why I decided to take the Steam page down (and hide the Itch page from my Itch profile as well). 

I do want to come back to the project eventually (but not for a long while), but when/if I do, I will have to scale the project down and make a lot of changes, which was not reflected on the Steam page, either. This is why I didn't think it was a good idea to keep gathering wishlists for the game, since people would essentially be wishlisting a version of the game they will never receive.

I wrote an update about the state of the project a while back here on Itch, but I don't think it reached many people, so I understand you (and others) not knowing about it. You can read it here for more information: https://itch.io/blog/746953/an-announcement-regarding-the-state-of-potentially-odd-and-plead-with-the-elder-god

Nice, I hope it works for your needs!

I managed to get a scene like this running in GB Studio  (the framerate of the GIF might be worse than it originally was, but you get the idea) , so it can definitely be done, but there are a few caveats:

-As far as I understand it, you need to build the backgrounds in a separate program. I used Pyxel Edit, but there are others (even free ones).

-I personally also cut the player sprite into a separate file from the main image, but I'm not sure if that's necessary.

-Since the sprites were not built with GB Studio in mind, some sprites need to be simplified (like I did to my player sprite here) or split into multiple sprites to fit the 4-colors-per-sprite limitation. That, or let GB Studio pick a palette and not worry about the fact that it looks simpler than the original sprite. So scenes like my example images most likely cannot be built out of the box.

I barely understand anything about GB Studio, though, so take everything I just said with a grain of salt.

This doesn't strictly adhere to the GBC limitations (at least I'm pretty sure it doesn't, as that wasn't a priority), so it might not, but I'm not familiar enough with GB Studio (haven't used it) to say for certain.

I'll look into it!

Thank you! I'm glad you like it!

Thank you! ^^

Thank you! I'm really glad you like it!
Unfortunately I don't think I'll be updating this project further (for various reasons, but mostly time), but I understand the desire for a save function for sure.

Hi, thanks for playing!

This is a case where more testing would have been ideal. 
You only need most of the hearts (20, if I remember correctly) for the "good" ending. If you find less than that, you get the other ending.

I thought it would be nice not to have to find every single one and still get the better ending, but as you and some other players have proven, players tend to think you need to find them all, which makes things needlessly confusing.

I hope that makes sense. We'll certainly keep this in mind for our next game ^^,

-Jay

Thank you!
The graphics are very subjective for sure. We will most likely add options to customize at least some things like that to our next game, but for this one, it sadly isn't an option. Thanks for playing either way!

Thank you! And thank you for playing! :)

Awesome, that's great to hear!
Thanks for letting us know, and thanks for playing! :)

-Jay

The updated version I was talking about earlier (version 1.0.3.) is available to download right now. I wasn't able to test it on lower-end machines, so I'm not sure how much it actually improves performance, but I did some optimizations. Feel free to try it, but don't feel obligated to :)

Yes, Plead with the Elder Gods is basically a sequel. It will have many of the same gameplay elements (platforming, exploration, metroidvania-like upgrades and progression) as well as similar thematic elements. The full game is still a long way off, but we're working on a demo right now. I think people who like/are interested in Mountain God will also enjoy Elder Gods.

-Jay

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Thanks for letting us know!

I'm sorry the game isn't very optimized. As a jam game, we didn't really go back to it after the few initial bug fixes.

There's going to be a small update to fix a few bugs and other problems soon (can't say the exact date yet, but I'm working on it right now). I'll take a look and see if I can address this issue and get it to run at least a little bit better. 

There will be an announcement here on Itch and on Twitter (http://twitter.com/potentiallyodd) once it's live.

 -Jay

Nice! Thank you very much! :)

Cool, thank you! :)
We also have Steam page now, in case you want to help out and wishlist there (the final game will be available on both platforms):
https://store.steampowered.com/app/1689470/Plead_with_the_Elder_Gods/

Thank you! "Really good and kinda sad" is pretty much what we were going for :D
We're working on another one: https://potentially-odd.itch.io/plead-with-the-elder-gods

We also have a Steam page in case you want to help us out and wishlist there :)
https://store.steampowered.com/app/1689470/Plead_with_the_Elder_Gods/

Thank you! It will be quite a while before the game is out, but we'll have more to show soon. Just needed to have a page up, so we could show what the game was about to some events etc. Which is why we didn't make any big announcements yet :D

Cool! Thank you very much :)

Thank you, that's great to hear! :)
If you want to keep up with what we're doing, the best place at the moment is probably my Twitter (@yanneyanen), as well as @oddcarola. We'll also be posting more stuff to @potentiallyodd in the future.
New games will of course come to itch (and hopefully Steam), but it will probably be a while, since our next project is a bigger one.

Thank you!

I actually tried to get a shadow to appear directly below the player at one point, but I didn't manage to make it work the way I wanted it to before the jam deadline. This is something we're thinking about for our next game (or at least some sort of indicator as an option, like in Crash 4).

I just posted the first small bit of gameplay from the new game on Twitter last Saturday in case you want to take a look: https://twitter.com/yanneyanen/status/1390979393556602880

-Jay

Thank you! That's great to hear! :)

Thank you very much! We're glad you liked it!
We are thinking of making something similar (maybe a more polished remake of sorts, or a game in the same universe, or something like that) in the future, but no concrete plans as of yet :)

Thank you! Glad to hear it :)

Thank you! We would love to expand on the idea as well! No concrete plans as of yet, but it's certainly a possibility at some point in the future :)

I used Streamlabs to record my developer commentary playthrough. If game/window capture doesn't work, display capture certainly should (that's what I used).

-Jay

Sorry to hear that! Sadly as game jam game, there was not much time to  worry about optimizing performance (or adding graphics options) :/

There is no way to change the resolution, but the game should automatically stretch to fit your screen vertically (the aspect ratio is always 4:3).

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Thank you! It's great to see that people are enjoying it.
We have talked about making an expanded remake of sorts at some point in the future, but since it's only an idea at this point, we can't really give any details.

Thank you, that means a lot! Thanks for playing :)

Thank you! :)

Thank you very much! Glad you enjoyed it!
We have talked about making a longer, more polished game based on the same idea, but no concrete plans yet! It was really fun to make this, so it's possible we will do something like that at some point in the future. Even if we don't, many ideas from this game will most likely carry over to some of our other future projects in some way.

Thank you, thanks for playing! :)

I'm glad you could get through it the second time. Thanks for sticking with it!
And thank you for the information! I already took a look,  couldn't find the cause for the bug yet, but I'll keep looking :)

-Jay

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Thank you, that's awesome to hear!
I'm fine with giving away the conditions for each ending, but I'd rather not do it here in case people who are about to play read the comments and don't want to see that information :)

(If you're interested, you can ask me on Twitter, or by email: )

-Jay

Hi! Thanks for playing and thanks for the bug report! I'm sorry you're having trouble. The screen should fade into a short cutscene, then transition back.
To clarify, is this the shrine/altar on top of the large tree stump? Are you playing the jam version, or 1.0.1.?

Thank you very much! :)

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I had some problems with getting the aspect ratio to work so it doesn't stretch (since it's 4:3), so as a quick fix I made it full screen only. You should be able to alt+tab out of the game, but unfortunately I'm not sure if minimizing is possible at the moment.
I'm working on a bug fix update (should be uploaded later tonight), I'll see if I can make it possible!

-Jay

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Thank you! If you didn't already try the other ending, I would suggest closing the game completely before playing again. Players have noticed some bugs when you play the game again from the main menu after credits. I'm working on a post-jam bug fix update, which I'll hopefully release tomorrow.
(edit: version 1.0.1. is now available for download)

-Jay

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Thank you very much, I'm glad you liked it! It was cool seeing you play! You had some great observations.

About all of the ghosts being robed dudes: it was simply for time reasons (I only had so much time to dedicate to modeling and animating, and I didn't want to use the player model, or the girl). Shortcuts and/or checkpoints are a bit sparse for the same reason.

As for the graphics question you posed near the start of the stream: for this game, I absolutely started by wanting to make PS1-style graphics. I have always loved the look of the games of that era, and I think it's especially suitable for horror-themed games, because more can be left to imagination :)

-Jay