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jaymartin

21
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A member registered Nov 12, 2016 · View creator page →

Creator of

Recent community posts

Thanks for playing! 

That makes sense - it would make it less tedious to perform and its the main thing you do in the game after all. But at the same time, holding the button better correlates with the fantasy of increasing size. For me, the action comes from the player instead of happening on its own. 

Surely something worth pondering upon, thanks! 

Thanks! That gives the energy to work on it further!

Thanks for the feedback! I would play with it more in spare time and let's where I gonna end up :D

A really nice art and I love the idea of a level as a Libra. I had a hard time understanding how the throwing mechanics work, the arrow sprite suggested horizontal movement that did nothing to enemies. Bu once I get it, I had a good time. Nice work!

thanks! I think I gonna work on it a little bit longer. I had a progression system and deckbuilding mechanics in mind that I didn't manage to finish. So I decided, to scrap it and release just toy/proof of concept :) 

I really nice concept and cool art! I would love to see it expand further. Please add some music!

I don't have it in a written version - sorry! I hope the gameplay videos from all of them will give you a hint!

Hi! Thanks for the question! The VR version is a twist on a game of life from a few different angles. 

1. The main difference is that visuals of the simulations are delayed. In the classic game of life everything is binary and you can see clearly when the game state changes. Here, the simulation is setting binary values (0 being transparent, 1 being solid) but there is a tweening between values so it gives you the effect of things appearing and dissappearing in time. So, the longer a cell exists, it is more likely to reach the full "solid" color. 

2. The 0-1 effect is not only applied to transparency but also the height. 

3. The are two simulations playing at the same time - one on the surface, the second one on the roof. The second surface (roof) is still a two dimensional array but the points are bended as an arch. 

4. Points on the grid are represented as hands. 

5. If player touches any of the points, it gives the "life" turning them into 1 value. 

That's more or less this. I hope it shed some light on the topic. 😉

Thanks! Happy to hear that :) 

Thanks Luklum! Nice to hear that!



Compose freely, position wisely, collect them all!

In Tetra, you compose colorful Tetris shapes, place them adjacently to other cells on the map and collect groups of cells of the same color to progress.

At first glance, Tetra can look trivial but don’t make it fool you. Simple but deep mechanics reward tactical thinking, and ever expanding set of moves give you tools to face new challenges. Up to 3 hours of emergent gameplay is waiting at your doorstep.


Features:

  • Simple But Deep Mechanics - compose freely, position wisely. Every placed shape matters!
  • Expanding Possibilities - collect experience to unlock new moves and face increasing challenges on the road to the end.
  • Just One More - every game is different and becomes a unique puzzle of its own.
  • Collect Them All! - use the whole arsenal at your disposal and find Tetra.


Play it now!

https://jaymartin.itch.io/tetra


Hi there!

My little pet project grew into 5 months of development, but it's live now! I would love to hear what you think! ❤️
Also, if you're interested in the behind the scenes content, I made an extended post-mortem focusing on the design of the game. 

Have a good day guys!

TETRA

Hi there! 

I made a little game I'd like to share, a game-recycling of my bigger upcoming game called Tetra!

Recompose and stick a four.

Use movement cards to rearrange a grid, make color groups of four and more and collect them all!

   


Give it a try and tell me what you think!
Thanks!

https://jaymartin.itch.io/four-and-more

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Game of Analogies

Serious topics combined with an absurd. Think outside of the box through analogies! Face improbable questions and surprise yourself with brilliant answers.

Crazy analogies are waiting for you.


What to expect?

If you could describe your relationship with your mother as a WIFI connection, how would you do it?

If you could describe how you see yourself as a family dinner, how would you do it?

If you could describe your sex life as an Olympic Discipline, how would you do it?

Let's Play!
https://jaymartin.itch.io/game-of-analogies

HE | HER

A short game-tale about romantic toxicity.

Post Ludum Dare 50 Game: "Delay The Inevitable"

https://jaymartin.itch.io/he-her

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Balance population of Nam and Djam to harvest mystical Nambo Djambo!


What will you get for the price of 0$?

  • two characters helping and hurting each other at the same time,
  • simple rules, emergent deep mechanics,
  • evolving gameplay,
  • a lot of bubble sounds


Give it a try!

https://jaymartin.itch.io/nambo-djambo

Glad you liked it Farfama :)

Thank you, Warjoy :)

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A tumultuous journey through the clouds.

https://jaymartin.itch.io/clouds

Hi guys,

I made a small experimental puzzle game which I've started during last Ludum Dare (theme: "Keep it alive")

It's my attempt to create a game which tells a story mostly through game mechanics.

https://mjo.itch.io/keep-it-alight

I would love to here your thoughts.
Give it a try!

thank you