Really great concept. I loved the haggle feature, even though the wheel kept blocking my sales lol. Nice work :D
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Mage Trading's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1880 | 3.391 | 3.391 |
Overall | #2888 | 2.957 | 2.957 |
Enjoyment | #3240 | 2.609 | 2.609 |
Creativity | #3565 | 2.870 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as a merchant instead of a player. (Most Features Missing Rn)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
cool!
some sounds when the sell is done with chi ching ching would be great!
Fun concept, I loved the haggle but I would have liked something other than the wheel to decide if the trade will go through. Good work nonetheless!
Love the merchant idea! Art is gorgeous. Maybe needs some more depth on the mechanic. Good job!
Love seeing more people go for a merchant idea! I really like your sprites and the ability to counter offer a different price. My first play session locked during a wheel section after I hit stop and I couldn't do anything, but I really liked this game! Would love to see more fleshed out merchant sims!
Aesthetically awesome. I'm really looking to see how you would expand this after the jam!
interesting game. In the post-game jam update, you should make the gold coins have a use in the game. Maybe expand the shop or pay a monthly tax or restock your supplies.
Interesting concept, I just kept demanding they pay me the most and they just kept doing it XD
This is a good base for a great game, I think you should develop it further after the jam! Also, I love the artstyle!
Nice game! Lot's of elements I found interesting! Maybe the chances on the wheel would have varied by increasing/decreasing the offer. Just a bit of depth is missing, but other than that, I smell pure potential. Nice job!
Hey thanks for playing, Ye I couldn't get the other features in the time, I even had art for the wheel all finished, It was planned to talk with the knights to see what they want then pick something with high stats in that area and if you picked something they liked you would get a good offer and a better chance.
The game doesn't have a lot of content but it looks pretty nice. I don't know what changing your offer does it if does anything at all, I was expecting it to change the chance of landing on green on the wheel.
a cute little clicker game <3 could of course benefit from some more gameplay depth, but feels like a good start!
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