The art is lovely and the concept is a nice twist on the dating sim genre!
Music is spot-on, too.
(also totally not biased because I'm a game artist who loves waterbirds)
Highly addictive, awesome job with the visual feedback and sound design! I lasted till Level 5 and wish I could save the game to continue later. Very juicy and polished for a gamejam game! Love the slow-mo ability and the warped audio that comes with it. I think the dash might be a bit faulty, at times I would press dash but I wouldn't move anywhere. I think it would be helpful if there was a way to know how much health we have left, whether it's from a simple healthbar or from the level or player changing colour (turning red perhaps). Other than that, awesome job, and I can't wait to see what you two can come up with in the future ^___^
As a public voter, I had to play and rate 25 other games (took me 4 hours @_@ ) before I could freely rate yours, so that's a testament to how much I look forward to playing and giving y'all high ratings because you guys deserve it :D
Looks great, though I find the whistle sound toooooo high-pitched and hurts my ears having to hear it many times. I find that a lot of times the white sheep would get stuck at a corner and there's no way for me to get them out.
I do like the concept and visuals though, kudos to that! Though, with regards to the "Out of Control" theme it does feel like I'm controlling things most of the time. Just something to take note of!
Like what the other commenter said, it is quite anxiety-inducing for a game that's supposed to be relaxing. Think it might be the crunch sound effect upon collision. I didn't really understand what the Ctrl/C "letting go of control" meant, did the dot just move faster and have a smaller collision box?
Also it does feel like the opposite of the theme, I felt like there was a lot that I as the player had to control rather than seeing things out of my control ^^;
That aside, the music and visuals are quite relaxing, love the story too.
Would be nice if there was a counter of some sort to show how many of the 25 games we have cleared.
It does feel a bit too much, I get that this system was introduced to make it fair for people who don't have many friends still get their games rated, and to prevent those with many friends getting biased ratings on their games. However I do feel 25 games is a bit much to play and download, as a public user. That takes up about 2-3 hours of my time (I think it's also because I like to leave comments on the games I rate). I think 5-15 games would be a more reasonable number. EDIT: It's been 2 hours since I started rating, and I've only rated 8 games, I really don't like this feeling of spending so much time just to be able to rate my friend's game or other people's games I want to rate freely.
I read some of the earlier comments and saw that a filter has been introduced to filter out games that need to be downloaded (for people who are unwilling to download games to rate them), but then this could be potentially unfair and skew more ratings to be given on browser games rather than downloadable games.
Just my two cents. :)