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JemiDove

21
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A member registered Apr 01, 2018 · View creator page →

Recent community posts

The art is lovely and the concept is a nice twist on the dating sim genre!

Music is spot-on, too.

(also totally not biased because I'm a game artist who loves waterbirds)

Highly addictive, awesome job with the visual feedback and sound design! I lasted till Level 5 and wish I could save the game to continue later. Very juicy and polished for a gamejam game! Love the slow-mo ability and the warped audio that comes with it. I think the dash might be a bit faulty, at times I would press dash but I wouldn't move anywhere. I think it would be helpful if there was a way to know how much health we have left, whether it's from a simple healthbar or from the level or player changing colour (turning red perhaps). Other than that, awesome job, and I can't wait to see what you two can come up with in the future ^___^ 

As a public voter, I had to play and rate 25 other games (took me 4 hours @_@ ) before I could freely rate yours, so that's a testament to how much I look forward to playing and giving y'all high ratings because you guys deserve it :D 

Love the main mechanic and core gameplay loop! It's surprisingly addictive. One of the best games I've played from this game jam. Kudos!

Very cool art, aesthetics and audio!

Reminds me of Crypt of the Necrodancer a bit, but with cards! Would love to see this polished and possibly further developed into a full-fledged game. One of the better games I've reviewed in this game jam!

Having different colours for the enemy and the player would be VERY much needed, I think! 

Controls feel quite floaty for a thing on wheels :B Could use more weight.

Congrats on your first jam game though!

Cool concept ! I do find the neon lights for the environment too excessive and glaring, felt dizzy after a while. 

Love the artwork and presentation! Smooth controls too (I know it's only one button, but the movement feels fluid and natural). Good work!

Awesome idea, love the aesthetic and the sound effects / voice lines :D 

One of the funnier games of this jam I've played. Although from a design standpoint, my brain hurts to keep up with all the key changes. XD

Art-wise I think the horizontal screen lines effect was a bit too much, I feel dizzy playing after a while. Some enemies accelerate way too fast. The player controls are smooth though.

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Love the artstyle. I do think maybe having the monsters mess with the controller is kind of literal, maybe having something fantasy-themed might fit better visually. Also the sudden difficulty spike at one point was a bit much. Could use some audio feedback for the extra punch!

Would appreciate clearer instructions... wasn't really sure what to do or what the bars meant. Funny concept though and fits the theme. :)

Hilarious, seeing the poor prisoner fall splat onto the spikes from your misguidance made me snicker everytime. Love the level design and choice of tools you can use. If you ever get to make more levels or develop this into a full game, I'd love to see what you can do with it!

Might be just me, I couldn't get the characters to move at all. Pressed every button on my keyboard and nothing worked. Looks well-polished though.

Need instructions. Stylish visuals though.

Looks great, though I find the whistle sound toooooo high-pitched and hurts my ears having to hear it many times. I find that a lot of times the white sheep would get stuck at a corner and there's no way for me to get them out. 

I do like the concept and visuals though, kudos to that! Though, with regards to the "Out of Control" theme it does feel like I'm controlling things most of the time. Just something to take note of!

Like what the other commenter said, it is quite anxiety-inducing for a game that's supposed to be relaxing. Think it might be the crunch sound effect upon collision. I didn't really understand what the Ctrl/C "letting go of control" meant, did the dot just move faster and have a smaller collision box? 

Also it does feel like the opposite of the theme, I felt like there was a lot that I as the player had to control rather than seeing things out of my control ^^;

That aside, the music and visuals are quite relaxing, love the story too.

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Would be nice if there was a counter of some sort to show how many of the 25 games we have cleared. 

It does feel a bit too much, I get that this system was introduced to make it fair for people who don't have many friends still get their games rated, and to prevent those with many friends getting biased ratings on their games. However I do feel 25 games is a bit much to play and download, as a public user. That takes up about 2-3 hours of my time (I think it's also because I like to leave comments on the games I rate). I think 5-15 games would be a more reasonable number. EDIT: It's been 2 hours since I started rating, and I've only rated 8 games, I really don't like this feeling of spending so much time just to be able to rate my friend's game or other people's games I want to rate freely.

I read some of the earlier comments and saw that a filter has been introduced to filter out games that need to be downloaded (for people who are unwilling to download games to rate them), but then this could be potentially unfair and skew more ratings to be given on browser games rather than downloadable games.

Just my two cents. :)

Cool idea, like what the ToSMaster said though, it's not clear which moves were to be made by the player or the computer. Using different colours on the cards will help greatly! Nice to see a good puzzle game made during a gamejam.

Cool idea, but really spins too fast. The controls also felt "sticky" - I couldn't get the player character to move at times, same with the rotation.