Nope, it’s all 64-bit.
Jesse Talavera-Greenberg
Creator of
Recent community posts
The keyboard only controls Player 1. In order to play with a second player you’ll need two controllers, as the first controller plugged in is only assigned to Player 1.
I plan on overhauling the controls and adding the ability to customize them, but the control system to date was designed mostly for in-person playtesting.
Thank you for your patience, and for playing the game.
Hi, @lilou_cormic.
Keyboard input with arrows is planned, I just haven't gotten around to it yet. The Unity editor captures the arrow keys, so it made my life simpler to use WASD; but then I forgot about the arrow keys, since most of my playtesters use gamepads that I provide in-person.
Thank you for the feedback, though!
EDIT: Forgot to mention, I have to ensure it works with the code that configures controls and displays them on-screen . So yes, doing it would be easily done, ensuring it works without surprises needs a bit of time.