Gotcha, that might be a funky godot engine bug. Thanks for the feedback!
JET Powered Games
Creator of
Recent community posts
I like the hand-drawn art. Could really benefit from some feedback when eating and some sound effects/music. Does the enemy actual hurt you? Also what exactly is the goal? When I ate all the plankton the timer kept going down and the enemy just stopped chasing me. When I ate the worms the timer just sped up and when it hit 0, it said I won. Really would benefit from some polish and a clear goal of how to win.
Very fun, with a silly artstyle. The chaos and glitches were very funny and surprising. Quick-time events definitely helps keep the player invested. Lovely little game. Could benefit from some more "juice" or player feedback and maybe some additional levels. Would love to play more of this with some more environments and level variety. Good job!
Ah yes I see you are a person of culture as well (https://jetpoweredgaming.itch.io/hungry-little-tetra)
Nice and simple, great idea. Movement is a little hard to control which makes it very challenging.
Being able to fullscreen the game would be extremely helpful for those of us with high-resolution screens. The glaring white background of the itch.io page and the super dark game make it nearly impossible to see anything. Maybe you could function to highlight the things that can be interacted with to help differentiate between the background and objects.
Love the music and ambiance, they definitely fit the "shadow" part of the theme. I got stuck and couldn't really figure out what to do or where to go after I found some food in the forest. Not sure if there's objects I was missing or what.
Don't forget your GDD!
Great idea for a concept! I got stuck on Room 5 though, it would be nice to have a keybind for resetting the level instead of a button on the wall. I managed to get the mirror stuck in front of the button and now I can't proceed anymore. Also some more direction on whether or not certain objects can be interacted with and how would help a lot with not getting stuck.
Excellent concept! My only critique is its very hard to predict how effective a spell is going to be and what is actually going on. A mechanic that shows damage/healing in advance of taking an action would be super helpful in strategizing. Also maybe an undo & skip turn option would be nice too. Lovely UI & art with a fun concept. Good job!
Thanks for the feedback. I've been trying different input methods but I do like your idea of going 100% keyboard. I did the goofy character sprites and the interactable stuff, everything else I got from https://adamatomic.itch.io/cavernas
Seemed a little unfinished, you can just spam the jump key and get out of bounds extremely easy and there's no real way to reset. Feels like the player is running on ice and constantly accelerating if you hold the key down. It has a really good basic concept, that if you spent some more time working at it, has real potential.
Fantastic art & music made for great ambiance, I'd love to play again when things are a bit more balanced and the UI is a bit less buggy. The further to the right I got, the UI was nearly completely off screen. I did start to lose interest when I had to keep resetting but I really think this has a lot of potential!