Thanks!
JET Powered Games
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Thanks! Yeah, the blimps are running on some very basic AI code. I didn't have enough time to put together a more advanced AI, we had to scrap a lot of the scope in order to make something playable by the jam's end-date. We had story missions all planned with comic-book cutscenes, the works. My awesome team actually all want to keep working on this after the Jam is over so expect more in the future!
Thanks! Yes, the intention was to be very arcade-ish, and the handling definitely needs some tuning. I'm a massive airplane nerd myself! I actually was training to be a commercial pilot until my son came along. The setting is supposed to be kind of a spiritual successor to Crimson Skies. I grew up playing those games and just love the atmosphere and everything from those games.
Check out our new game! Made in 5 days for UGJ #100. Feedback welcome and appreciated.
Fly the free southern skies and join the Iron Dogs, a pirate band pillaging the coast of Central and South America. But be careful the United North American Territories are expanding further into the wild south and they're not too fond of pirates.
This is an early playtest build of the tutorial level. Try to get the highest score possible!
Nice, yeah it sounds like you cleared all the levels, but the real question is did you find all the secret chests?
I didn't get to doing an end-state because I was planning to add more features but ran out of time due to some game-breaking bugs that I had to fix.
Good to know on the exploit, I'm not super concerned if it's hard to pull off.
You can also just restart the scene from the pause menu and you keep all the gold and progress but all the enemies reset.
Thanks for playing and giving feedback!
The motion blur and frame-rate were making me kinda nauseous. Hard to tell what I was doing and if I made any impact on the enemies. I could see that you were going for a souls-like combat system but it's really clunky at the moment and the characters movements are super sluggish except for the evade. It's got potential for sure
I love the concept, but it's really not challenging at all. I lasted 6+ minutes and didn't break a sweat. Would definitely recommend making this more challenging either by making the demons faster, a cooldown on the clicking and/or giving them more health as the time progresses. Has potential, just needs some more work.
I like the hand-drawn art. Could really benefit from some feedback when eating and some sound effects/music. Does the enemy actual hurt you? Also what exactly is the goal? When I ate all the plankton the timer kept going down and the enemy just stopped chasing me. When I ate the worms the timer just sped up and when it hit 0, it said I won. Really would benefit from some polish and a clear goal of how to win.
Very fun, with a silly artstyle. The chaos and glitches were very funny and surprising. Quick-time events definitely helps keep the player invested. Lovely little game. Could benefit from some more "juice" or player feedback and maybe some additional levels. Would love to play more of this with some more environments and level variety. Good job!