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JET Powered Games

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A member registered Oct 31, 2021 · View creator page →

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Thanks! 

Thanks! Yeah, the blimps are running on some very basic AI code. I didn't have enough time to put together a more advanced AI, we had to scrap a lot of the scope in order to make something playable by the jam's end-date. We had story missions all planned with comic-book cutscenes, the works. My awesome team actually all want to keep working on this after the Jam is over so expect more in the future!

Thanks! Yes, the intention was to be very arcade-ish, and the handling definitely needs some tuning. I'm a massive airplane nerd myself! I actually was training to be a commercial pilot until my son came along. The setting is supposed to be kind of a spiritual successor to Crimson Skies. I grew up playing those games and just love the atmosphere and everything from those games. 

Haha good job! I need to do some optimizing later on, there was supposed to be an enemy cap based on time but new enemies just keep spawning in haha

Gotcha, thanks! Nice job!

I'll have to try again later today. At least from the screenshots it looks good haha

Thank you! Glad you enjoyed it.

Really neat idea! The endings definitely need to have just a button to proceed instead of a timer that auto-resets the game. I could only find 3/5 endings, couldn't quite figure out where to go to get the other endings. Nice job though!

Gave me a good chuckle, nice job!

Very creative take on the theme. I got a bit confused at the title screen but I really like the style and vibes. Good job!

I really like the high-contrasting art style and music is really good. I look forward to more later on!

Satisfying backfire on the gun, though I think the jump and fire buttons are both mapped to space. Not sure if that's intentional or not. Also, how to you buy bullets from the shop? I could open it but none of the keys would buy more bullets

Not sure if it's just me, but I couldn't activate the switch at the beginning and when I download the desktop version, it's getting flagged for viruses. 

Interesting game, I like the multiple endings. Got stumped for a little bit until I stumbled on to the phone charger. Nice job!

So bizarre, definitely a creative take on the theme

A literal cliff-hanger. Nice!

Very fun concept, but in practice the game is extremely difficult. Which I think is a hilarious irony and accurate with how difficult it is to actually be productive. Could use some more polish mechanic wise but it still gave me a good chuckle. Art and music are great!

A very interesting proof of concept game

Very silly game. I feel like I can suitably fit in with the robots in the coming apocalypse.

Made it 29 days before the bunker killed me. Great job! Nice to see a Pico8 game, good work!

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Check out our new game! Made in 5 days for UGJ #100. Feedback welcome and appreciated. 
Fly the free southern skies and join the Iron Dogs, a pirate band pillaging the coast of Central and South America. But be careful the United North American Territories are expanding further into the wild south and they're not too fond of pirates. 

This is an early playtest build of the tutorial level. Try to get the highest score possible!

https://jetpoweredgaming.itch.io/iron-dogs

Yeah, that was pretty much it. I only had the Hills, Mountains & Dungeons put together. No end state but I actually plan to add more to this game later after the Jam is over.

No worries, I understand Unreal can be a bit difficult to optimize.

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Nice, yeah it sounds like you cleared all the levels, but the real question is did you find all the secret chests?
I didn't get to doing an end-state because I was planning to add more features but ran out of time due to some game-breaking bugs that I had to fix.
Good to know on the exploit, I'm not super concerned if it's hard to pull off.
You can also just restart the scene from the pause menu and you keep all the gold and progress but all the enemies reset. 

Thanks for playing and giving feedback!

Fun game! Would love to see this with a scoring & time limit system. 

Windows 10.0.19045 - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
32 GB of ram and it was on my 4k monitor. I tried running it in windowed mode and it still didn't help much.

AAAA game. Beat it 23 times. Can't wait for the sequel.

Resolution was so tiny I couldn't see what was going on, would really benefit from an options menu or being able to full-screen it.

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The motion blur and frame-rate were making me kinda nauseous. Hard to tell what I was doing and if I made any impact on the enemies. I could see that you were going for a souls-like combat system but it's really clunky at the moment and the characters movements are super sluggish except for the evade. It's got potential for sure

Nice concept! Could use some "juice" but it's a good start!

I love the concept, but it's really not challenging at all. I lasted 6+ minutes and didn't break a sweat. Would definitely recommend making this more challenging either by making the demons faster, a cooldown on the clicking and/or giving them more health as the time progresses. Has potential, just needs some more work. 

Gotcha, that might be a funky godot engine bug. Thanks for the feedback!

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Did you run out of battery life? There's little yellow cylinders scattered around the map to recharge the flashlight. Hopefully not a bug, but let me know if you can replicate it and I'll see what's causing it.

Little spooky to have a game run in a command-line like that, but very interesting story-telling method! An interesting little choose-your-own-adventure. Nice job!

Fun game, just very hard to tell depth and where you are in relation to the entities and terrain. Could really benefit from mouse controls to steer and adjust the camera to allow for more precise control. Having the camera static-locked to the character is a bit rough. Overall a good start!

Definitely a good idle-clicker game for getting that dopamine drip. My only critique is to maybe add some polish with more visual flare and fun stuff to look at or interact with. Fun game!

I like the hand-drawn art. Could really benefit from some feedback when eating and some sound effects/music. Does the enemy actual hurt you? Also what exactly is the goal? When I ate all the plankton the timer kept going down and the enemy just stopped chasing me. When I ate the worms the timer just sped up and when it hit 0, it said I won. Really would benefit from some polish and a clear goal of how to win.

The music and sound effects gave me a good chuckle, and the concept is fun. Super easy though to just spam the grow-pellets and get massive amounts of fish without much strategy involved. Could use some gameplay balancing and some more polish but a good start for a proof-of-concept!

Very hard to tell what's going on and with the limited field-of-view it's very difficult to see what around you and where you should go to collect the McGuffins. Very simple, silly art is fun, just needs some more work and polish

Very fun, with a silly artstyle. The chaos and glitches were very funny and surprising. Quick-time events definitely helps keep the player invested. Lovely little game. Could benefit from some more "juice" or player feedback and maybe some additional levels. Would love to play more of this with some more environments and level variety. Good job!