thanks for responding! but i think my model got only intel gpu... now i have another good reason to buy another laptop or desktop. again, thanks for all your favor!
ji_min
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Godot Engine v3.5.1.stable.custom_build.e8b8493bd - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: ON (via secondary context)
Shader cache: ON
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ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
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ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
this is the whole log i could find