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ji_min

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A member registered Feb 05, 2023

Recent community posts

thanks for responding! but i think my model got only intel gpu... now i have another good reason to buy another laptop or desktop. again, thanks for all your favor!  

Godot Engine v3.5.1.stable.custom_build.e8b8493bd - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: ON (via secondary context)

Shader cache: ON

undo

undo

undo

undo

ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

undo

ERROR: Condition "_first != nullptr" is true.

   at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.


this is the whole log i could find

 LAPTOP-RGP6EDV8

 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz   2.80 GHz

 RAM 16.0GB(15.7GB able)

GPU: Intel® Iris Xe Graphics / NVIDIA® GeForce® MX450

i'm using asus genbook duo 14

i those unsupposed weird squares..
I don't know how to properly describe, but everytime i move the picture, it changes to non pixel perfect thing.. i don't know why this happening.