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can i fix this glitch? or is this even glitch?

A topic by ji_min created Feb 05, 2023 Views: 293 Replies: 8
Viewing posts 1 to 6
I don't know how to properly describe, but everytime i move the picture, it changes to non pixel perfect thing.. i don't know why this happening.

Hey, I didn't really understand the issue, could you make a gif maybe of the issue please ?

i those unsupposed weird squares..
(-1)

Oh yes, really strange. What is your GPU please ?

 LAPTOP-RGP6EDV8

 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz   2.80 GHz

 RAM 16.0GB(15.7GB able)

GPU: Intel® Iris Xe Graphics / NVIDIA® GeForce® MX450

i'm using asus genbook duo 14

Could you send me a log file in %appdata%/PixelOver/logs please. It displays on which GPU the software is running because if it runs on the Intel one it could cause issue like this one.

Godot Engine v3.5.1.stable.custom_build.e8b8493bd - https://godotengine.org

OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics

Async. shader compilation: ON (via secondary context)

Shader cache: ON

undo

undo

undo

undo

ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.

   at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

undo

ERROR: Condition "_first != nullptr" is true.

   at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.


this is the whole log i could find

Yes that's the issue it's running on your intel gpu. You can open "nvidia control panel" (it should be by default on your computer), and in "manage 3D settings" you can put the nvidia GPU in global settings or go on program settings, add PixelOver and choose nvidia GPU.

Let me know if you have any issue.

After that this glitch should be fixed, aslo the programs will run faster and normally the last log should display your nvidia card instead of "OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics"

thanks for responding! but i think my model got only intel gpu... now i have another good reason to buy another laptop or desktop. again, thanks for all your favor!