![](https://img.itch.zone/aW1nLzExMjI4NDA0LnBuZw==/original/irRmWJ.png)
Godot Engine v3.5.1.stable.custom_build.e8b8493bd - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: ON (via secondary context)
Shader cache: ON
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ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
at: Object::connect (core\object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
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ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
this is the whole log i could find
Yes that's the issue it's running on your intel gpu. You can open "nvidia control panel" (it should be by default on your computer), and in "manage 3D settings" you can put the nvidia GPU in global settings or go on program settings, add PixelOver and choose nvidia GPU.
Let me know if you have any issue.
After that this glitch should be fixed, aslo the programs will run faster and normally the last log should display your nvidia card instead of "OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics"